|
|
|
|
|
|
March 21st, 2006, 11:03 PM
|
#1
|
Formerly Warrior The Lone Wolf
| Owner: | | Colonial Fleets | | 3D Gladiators | | Former Webmaster: | | BattlestarGalactica.com | | RichardHatch.com | | GreatWarofMagellan.com | | Web Tech: | | LauretteSpang.com | | DirkBenedictCentral.com | | TombsofKobol.com |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094
|
Gaming Models
Looking for some decent gaming models? Then make your stop here- https://www.battleclinic.com/docks/dock.php?r=bsg
It appears to be mods for the Starfleet Command game, but those tend to be easily adapted for other gaming mods as well if it's just the meshes you need
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
|
|
|
|
March 23rd, 2006, 10:31 PM
|
#2
|
Guest
|
|
|
|
|
March 24th, 2006, 07:39 AM
|
#3
|
Guest
|
|
|
|
|
March 24th, 2006, 08:30 PM
|
#4
|
Guest
|
|
|
|
|
March 24th, 2006, 09:02 PM
|
#5
|
Formerly Warrior The Lone Wolf
| Owner: | | Colonial Fleets | | 3D Gladiators | | Former Webmaster: | | BattlestarGalactica.com | | RichardHatch.com | | GreatWarofMagellan.com | | Web Tech: | | LauretteSpang.com | | DirkBenedictCentral.com | | TombsofKobol.com |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094
|
Amazing some of the games cBG gets adapted to
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
|
|
|
|
March 25th, 2006, 07:36 PM
|
#6
|
Guest
|
I found some other SIMS a long time ago. Of Athena and Starbuck I think. I tried to find them again, but it seems they've vanished into the digital ether.
|
|
|
|
March 26th, 2006, 07:14 PM
|
#7
|
Shuttle Pilot
Join Date: Mar 2006
Posts: 9
|
Wow thanks!
|
|
|
|
March 26th, 2006, 08:12 PM
|
#8
|
Shuttle Pilot
Join Date: Mar 2006
Posts: 9
|
Umm... Does anyone know how I can convert the models to .x format?
|
|
|
|
April 9th, 2006, 02:20 PM
|
#9
|
Shuttle Pilot
Join Date: Dec 2003
Posts: 30
|
Useful links, however it's better to post a repository of base format models (.3ds,.cob.,.lwo, .obj ect...) Some of those I have been able to convert oveer for Freespace2 (with permission of course) but for things as exotic liek teh sims??? I have no clue where to begin.
If someone were to convert these into standard formats everyoen woudl benefit more as then they can access the meshes. I have literally hundreds of models from diff games I;ve owned that I can't access (either no converter exists, or is not publicly know.)
As for .x files Lithunwrap has an extension of .X importation, however I never have gotten a .X file (like from SFC3) to successfully open in it.. I don't know if the version I have is just too old and newer versions are better at it (1.3 the last FREE version) or if it never worked to begin with?
l8tr!
|
|
|
|
April 20th, 2006, 01:40 PM
|
#11
|
Guest
|
|
|
|
|
April 20th, 2006, 01:54 PM
|
#12
|
Guest
|
|
|
|
|
May 3rd, 2006, 12:23 PM
|
#13
|
Guest
|
Quote:
Originally Posted by jjrakman
I found some other SIMS a long time ago. Of Athena and Starbuck I think. I tried to find them again, but it seems they've vanished into the digital ether.
|
im workinh on sims 2 versions of the galactica crew if anyone can help
|
|
|
|
May 13th, 2006, 12:34 PM
|
#15
|
Guest
|
Does anyone know of any decent BSG Mods for the Jedi knight Series?
|
|
|
|
July 29th, 2006, 09:45 AM
|
#16
|
Bad Email Address
Join Date: Jul 2006
Posts: 21
|
Hi. I am new to this forum. I just want to say that I have tried some of these models and they are realy great. Very detailed. I am the author of a program called 3D Sci-fi Movie Maker which can import 3d studio models and animate them. If anyone is interested in trying out some of there models in this progeam, go to my website:- www.galacticsoft.co.uk. There is a 3d converted that will quite happily convert lightwave and most other formats to 3ds.
I would be happy to hear any feedback from anyone.
Steve,
|
|
|
|
October 20th, 2006, 07:38 PM
|
#17
|
Guest
|
Hi I am new here and I was wonder where, if any I might find some models of BG ships. I am hoping to convert them to x files. I have a converter but at present I can only use models that 3d max 8 can import which at present rules out the battleclinic.com because the starfleet command tool only works on 3d max 5 and below.
|
|
|
|
October 21st, 2006, 01:57 AM
|
#18
|
Bad Email Address
Join Date: Oct 2006
Posts: 5
|
I to am looking for Battlestar "X" files format to use in the Dark Basic programming language. I hope to make a simple game, but I wont be able to if I can't find any viper and others in "X" format.
|
|
|
|
October 21st, 2006, 01:33 PM
|
#19
|
Guest
|
Viper 12,
Hay there is the panda exporter out there. I convert 3dmax files and its associated files to x files for Galactic Civ II all the time. My only problem here is that the files I keep finding are lightwave not max files.
|
|
|
|
October 21st, 2006, 06:20 PM
|
#20
|
Guest
|
I am guessing this is the wrong place to ask but that 5 post thing? Is the rescrition lifted automatically or do I need to contact an admin?
|
|
|
|
October 21st, 2006, 09:56 PM
|
#21
|
Bad Email Address
Join Date: Oct 2006
Posts: 5
|
Hey Aggie_John,
I'm having quite a bit of trouble finding the right files. There are plenty out there but not in the format that I want. Even if I was to find "X" format files or a program to convert them, Dark Basic has quite a few limitations on what it will load - ie low poly and only one bitmap which can only be up to 256 x 256, so as you can imagine, the chance that I will find any suitable is quite slim.
|
|
|
|
October 22nd, 2006, 08:57 AM
|
#22
|
Guest
|
Yeah you have a good point. I am using 3d max 8, that gives me alot of options. However, perhaps we could help each other out. I am just looking for models right now. If you find any I could convert them for yeah since were both looking to use xfile format files. Me, I am using them in Galactic Civ II.
|
|
|
|
October 22nd, 2006, 07:59 PM
|
#23
|
Bad Email Address
Join Date: Oct 2006
Posts: 5
|
Thanks, I will keep a lookout.
You probably already know about - https://scifi3d.theforce.net/
I also dabble in lightwave, version 5.6. So any Lightwave Mesh pages you know about would be apreciated.
|
|
|
|
July 15th, 2008, 03:28 AM
|
#24
|
Shuttle Pilot
Join Date: Jul 2008
Location: Canary Islands
Posts: 6
|
Re: Gaming Models
very useful! I've been searching converters for a long time
|
|
|
|
January 17th, 2009, 08:44 AM
|
#25
|
Bad Email Address
Join Date: Jan 2009
Posts: 6
|
Re: Gaming Models
some good stuff there and nice mods
|
|
|
|
November 21st, 2011, 08:54 AM
|
#26
|
Bad Email Address
Join Date: Nov 2011
Posts: 1
|
Re: Gaming Models
Battleclinic is a great place for models. I also used to participate at scifi-meshes.com. Thats where I met Coxxon and have used his low poly colonial and cylon fleets in a few (new 2003) BSG mods. I do have trouble finding Origional series models though.
I was going to attempt a huge Scifi crossover mod using the Warcraft 3 engine. I have so far most BSG (2003), Star trek TOS and DS9 era ships. I wanted to add main Starwars ships as well as the cherry on top BSG TOS ships. I would have ballanced tech and each race would have its strenghts abilities and weakness.
For instance Battlestars are highly resistant to beam and lazer weapons but nukes and quantom torpedos do good damage.
I will try to post pics of the models I personally made once i have some BSG models done.
|
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|
|
|
|
|
For fans of the Classic Battlestar Galactica series
|
|
|