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November 20th, 2006, 05:41 AM
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#1
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Stevew Defender Class Lightwave
Hi true believers (A little Line from Stan Lee and Marvel)
Steve recently found was to convert his model's to Lightwave .. and the mad
Fool (mean that in the nicest way) trusts me to make it presentable to Lightwavers ..
Lord of Kobol If I mess this up Cylons will be the last of my worries
see what's happen I now have a nervous laugh
But all jokes aside here is Steve's ship .. No Textures yet ... I am also going to add to the landing bay .. with Steve permission
As we go forward with the look of the model .. any Ideas or suggestions are greatly appreciated . even if you no nothing about modelling or textures ..
you know what you like .. so input please
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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November 20th, 2006, 11:57 AM
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#2
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Warrior
Join Date: Apr 2006
Posts: 159
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Looks great. In what format is the original model?
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November 20th, 2006, 12:02 PM
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#3
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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November 20th, 2006, 12:12 PM
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#4
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Warrior
Join Date: Apr 2006
Posts: 159
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Ooooooh, I might have to play.
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November 20th, 2006, 12:17 PM
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#5
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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They big files .. My PC chock on them when I use Truespace .. I know your is better .. but they are so detailed .. Steve put a lot of work into them ..hey do you think I am so nervous
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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November 20th, 2006, 12:31 PM
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#6
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Warrior
Join Date: Apr 2006
Posts: 159
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Yeah, that's the problem with Steve's majorly detailed meshes. His Galactica in tS 4 makes my PC go stupid.
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November 20th, 2006, 04:09 PM
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#7
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Warrior
Join Date: Sep 2006
Posts: 146
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Quote:
Originally Posted by evil_genius_180
Ooooooh, I might have to play.
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Me too!!!!!!!!!
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"What's the point of being grown up if you can't act childish?"....... The 4th Doctor Who
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November 20th, 2006, 04:10 PM
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#8
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Warrior
Join Date: Sep 2006
Posts: 146
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Quote:
Originally Posted by Taranis
They big files .. My PC chock on them when I use Truespace .. I know your is better .. but they are so detailed .. Steve put a lot of work into them ..hey do you think I am so nervous
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You should see Bryce choke on them. But one trick I learned was taking his lightwave version battlestar into Polytrans and I lowered the polygon count. That effectively reduced the file size of the model without affecting it's beauty.
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"What's the point of being grown up if you can't act childish?"....... The 4th Doctor Who
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November 20th, 2006, 05:48 PM
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#9
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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Looks great "T" That one is the latest. I had to go from SW to TS and then back to polytrans for poly reduction. It went from 3M to 900K polys and I could not see much detail loss. I am going to play with it til I get a reduction setting that will balance detail with poly count.
CAD standard to always use triangles. That is how CAD data is
tessellated from NURBS surfaces so poly count is high.
The TS file was 33M and the LW file was 17M so I only posted the LW file. I don't think I can get much more than a 10% reduction with out loosing detail.
TS 6.6 and 7 handle large files pretty well
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November 20th, 2006, 05:52 PM
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#10
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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Bob Could you post the polytrans settings? I have found that if I do a 75% reduction I can keep the detail, more and it turns to junk.
I am going to just post LW models because that seems to be the format of choice here. Eventually I hope to have the whole fleet in LW
S
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November 20th, 2006, 08:42 PM
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#11
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Warrior
Join Date: Sep 2006
Posts: 146
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Quote:
Originally Posted by Stevew
Bob Could you post the polytrans settings? I have found that if I do a 75% reduction I can keep the detail, more and it turns to junk.
I am going to just post LW models because that seems to be the format of choice here. Eventually I hope to have the whole fleet in LW
S
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Try these settings Steve, at least I hope these are the ones. They're from the last time I used it.
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"What's the point of being grown up if you can't act childish?"....... The 4th Doctor Who
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November 20th, 2006, 08:49 PM
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#12
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Warrior
Join Date: Apr 2006
Posts: 159
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3 million polys? Holy crap, dude. I model mostly Star Trek (though I'm considering doing some Galactica modeling) so I'm used to between 200k and 300k for a detailed Trek model because most Trek designs still go with Matt Jeffries' theory that ships should be pretty basic on the outside and all of the cool stuff should be contained within.
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November 21st, 2006, 12:25 AM
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#13
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Quote:
Originally Posted by Stevew
I am going to just post LW models because that seems to be the format of choice here. Eventually I hope to have the whole fleet in LW
S
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That will be a fine addition ...... If the Defender come out to you satisfaction. I do the
scenes and redo the textures if you want .. the between my commitment to the fanfilm and building my own model of the Galactica .. married life. work. going mad .. you know LIFE
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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November 21st, 2006, 04:45 AM
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#14
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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Thanks Bob
Thats pretty close to what I used. I still want to plat and see if I can get the poly count down
S
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November 21st, 2006, 04:47 AM
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#15
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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"T" you have free rein to do what ever you want. I just make them and you guys make them pretty
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November 21st, 2006, 04:51 AM
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#16
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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180
Most of the BSG ships have stuff on the outside so it make them more fun to do IMHO. Smooth ones are not nearly as much fun. I will try and keep them below 1M, the Defender was a 17M LW file and I hope to keep them in this range. CAD data translates funny sometimes but I do CAD for a living and SW is all I have
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November 21st, 2006, 05:13 AM
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#17
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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I still have to work out the best way to tackle this I am no FABIO PASSARO .. so well have to see .. Fabio did some work on one of your Big G meshes ? along with Warrior
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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November 21st, 2006, 05:15 AM
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#18
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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Fab's and Darrell did some of the conversions of the very first ones and they were wonderfull. The new batch are much better IMHO
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November 21st, 2006, 05:18 AM
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#19
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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I Have that one I think ..I was thinking of going back in to that one and redo the window around the bridge area.. make them smaller
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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November 21st, 2006, 06:58 AM
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#20
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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All of them are on my meshe link, which ones I have no clue
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November 21st, 2006, 07:03 AM
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#21
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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The One that's in downloads here .. Lightwave 7 i think
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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November 21st, 2006, 07:08 AM
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#22
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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Not sure which one but chk the date codes on my meshe site, they were the first
I moved a few mos. ago but Darrell has left these intact
https://www.firedragon.com/~cfleets/d...notforrel/?M=A
BTW anybody seen Darrell?
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November 21st, 2006, 01:15 PM
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#23
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Warrior
Join Date: Apr 2006
Posts: 159
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Darrell was on a while back to renew his 3DG site because it had expired, but he hasn't been on much in recent months because his PC blew up and I don't know if he ever got it replaced.
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November 21st, 2006, 04:51 PM
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#24
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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He will be back with a roar
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November 23rd, 2006, 09:51 AM
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#25
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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November 23rd, 2006, 01:05 PM
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#26
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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I'll check it out
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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November 24th, 2006, 10:43 AM
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#27
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Shuttle Pilot
Join Date: Nov 2006
Location: Sweden from Sydney
Posts: 73
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Mate, Im droolin here.............................lookin forward to seeing it finished in all its glory. So far so great.
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People rarely fail...............they just give up.
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November 24th, 2006, 10:56 AM
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#28
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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I'll have a real crack at it on Monday..
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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November 24th, 2006, 11:03 AM
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#29
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Fleet Modeling Machine!
Join Date: May 2001
Location: chatsworth ca. us
Posts: 1,535
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T I am rebuilding the Guardian as we speak, might have it up today or for sure tomorrow
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November 24th, 2006, 11:05 AM
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#30
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Cool .. I will be making some time for texturing the ships soon
__________________
Formally Taranis
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"The world is my country, science my religion.”
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For fans of the Classic Battlestar Galactica series
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