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March 8th, 2006, 02:17 AM
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#1
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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My first Lightwave mesh
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"The world is my country, science my religion.”
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March 8th, 2006, 03:51 AM
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#2
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Also Present
| Owner: | | BattlestarFanFilms.com |
Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,066
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Certainly looks like you've got a great skill developing.....Is this a ship of your own design you're making ?
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March 8th, 2006, 07:08 AM
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#3
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Thanks ernie .. It not my own . its from the E.E.DOC SMITH ..... Lensmen Cartoon http://lensman.freeshell.org/
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October 7th, 2006, 02:03 AM
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#4
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Bad Email Address
Join Date: Oct 2006
Posts: 16
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Well, it doesn't look anything like my first LW-Mesh.
Mine looke more like fragged up kindergarden paper model. *g
Very nice start. Hell if this is your start in LW... can't wait to see what's coming up a few weeks down the line. *G
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October 7th, 2006, 03:19 AM
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#5
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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I have a new Model The Celestra that I am working on I forgot about this thread ... It was the Brittania see in the lensman Cartoon .. it became this .. the lighting is not mine (im not that good ) but rjandon's
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October 7th, 2006, 03:21 AM
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#6
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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And thanks
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October 9th, 2006, 12:44 AM
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#7
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Bad Email Address
Join Date: Apr 2006
Posts: 83
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better than my first LW mesh
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October 9th, 2006, 12:51 AM
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#8
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Thanks Its a ever incressing learning curve ..... My latest mesh is the Celestra ..from BSG ..
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November 9th, 2006, 04:46 PM
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#9
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Guest
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As a fellow lightwaver Congrats your doing well.
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November 10th, 2006, 12:05 AM
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#10
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Thank you
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November 12th, 2006, 05:42 PM
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#11
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Bad Email Address
Join Date: Nov 2006
Posts: 41
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Nicely done
Nicely done, My first mesh looked like a card board model,,lol
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November 17th, 2006, 09:19 AM
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#12
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Shuttle Pilot
Join Date: Nov 2006
Location: leeds uk
Posts: 25
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first mesh quandarry
great mesh do use luminosity for engines or lights? ( im playing with luminosity n translucency on mine as more lights mean nipping for a few pints when rendering)
im building a couple of basic transport ships as im new to lightwave having moved up from truespace am i better off using nurnies or textures on meshes in lightwave.
found textures n bump maps alright in truespace but just not cutting mustard in lightwave any one good at hull plate textures put up a lightwave tutorial for us amateur noobs
cheers
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November 17th, 2006, 09:29 AM
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#13
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Yes I use Luminosity on the engines or Lights depending on the scene .. but as I am still new to the field of modeling your guess is a good as mine Hypervoxels are the other way to go.....
The best place to lessons is at _http://members.shaw.ca/lightwavetutorials%20/Main_Menu.htm
_http://www.lwg3d.org/v3/index.htm
As they are dedicated sites to Lightwave ..
You can change the bump map setting in Lightwave have your tried that ..
also when your at lwg3d look up Magma's textures in the resources area ,, you have to be a member there also .
put that no problem .. any question you can get answers there also ..
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November 17th, 2006, 09:30 AM
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#14
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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bty what model are you building :
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For fans of the Classic Battlestar Galactica series
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