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March 6th, 2011, 06:51 PM
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#211
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
Update 3-6-11
Adding some details to the bottom keel.
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March 6th, 2011, 07:01 PM
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#212
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Warrior Ace
Join Date: Dec 2010
Posts: 723
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Re: Yet Another TOS Battlestar WIP
Very not-bad!!!
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March 6th, 2011, 07:02 PM
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#213
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Warrior
Join Date: Aug 2005
Location: Vancouver Canada
Posts: 263
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Re: Yet Another TOS Battlestar WIP
Look Ma! There's a gigantic car radiator!
As always a pleasure on opening a noticfication email!
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March 7th, 2011, 02:09 AM
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#214
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Yet Another TOS Battlestar WIP
holy detail Batman
thats amazing
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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March 7th, 2011, 04:32 AM
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#215
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Yet Another TOS Battlestar WIP
Simply astonishing.
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Don't be a fan. Don't be a victim!-Martok2112
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March 14th, 2011, 11:08 AM
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#216
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
Not an update in this post. But based on the newly obtained top view schematic of the studio model released by Kuhn, I find my "eyeballed" model to be amazingly faithful to the original
In the image below, the original studio model is in grey, and my mesh is outlined in bold black. As you can see, only the midsection and engine section needs to be adjusted, and that only takes a few mouse clicks since I haven't started to add any detail to those sections yet. A slight adjustment of the landing bay is also needed. This new info came at just the right time as having to modify a model after millions of polys are model is a major pain in the arse. All in all, at least I know that my sizing technique is confirmed valid and I'm on the right track!
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March 14th, 2011, 11:27 AM
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#217
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Yet Another TOS Battlestar WIP
Good eye, maudib....good eye!
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Don't be a fan. Don't be a victim!-Martok2112
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March 14th, 2011, 11:46 AM
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#218
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Yet Another TOS Battlestar WIP
Thing is .. your always going to find your in error somewhere . I think you did very well with the info you had
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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March 14th, 2011, 01:08 PM
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#219
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
Thanks for the pat on the back. But the big question for me is... Kuhn states that the dimensions in the schematic are wrong at 72 inches, and should be 75 inches. But where is the extra length added?
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March 14th, 2011, 02:11 PM
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#220
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: Yet Another TOS Battlestar WIP
Actually the dimensions are rough estimates that they have there. It's precise measurements are 1/2 to 3/4 of an inch off. The scale is a approximation.
I've built this ship with a lot of the kit parts and by measuring a good portion of them have gotten them fit almost exact. Give or take a fraction.
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www.colonialfleets.com
THE ART OF GALACTICA!
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March 14th, 2011, 02:14 PM
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#221
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Yet Another TOS Battlestar WIP
I would not lose any sleep over it...... unless you have the real model you always going to be off some where.... do the best you can with the info you have... imo anyway
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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March 14th, 2011, 03:24 PM
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#222
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Warrior Ace
Join Date: Dec 2010
Posts: 723
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Re: Yet Another TOS Battlestar WIP
I agree. It can be great without being the actual original studio model.
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March 20th, 2011, 11:11 PM
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#223
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
Update 3-20-11
More greebles as usual, added to the keel. Halfway done there, then on to the underside of the neck.
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March 20th, 2011, 11:31 PM
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#224
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Yet Another TOS Battlestar WIP
WOW! The amount of patience you have must be staggering...rather "Job" like.
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Don't be a fan. Don't be a victim!-Martok2112
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March 21st, 2011, 03:04 AM
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#225
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Yet Another TOS Battlestar WIP
inspirational work .. I hope to build my own Battlestar myself .. I know I said that before.... but what the hell. I will keep saying it until i do it
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My Blog
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April 7th, 2011, 12:55 AM
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#226
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
update 4-6-11
Greebles added to underside of neck. I am looking at adding docking bays to this area. This is something not seen on the original model, but I feel would add visual interest in this boring area.
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April 7th, 2011, 02:23 AM
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#227
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Yet Another TOS Battlestar WIP
Quote:
Originally Posted by maudib
update 4-6-11
Greebles added to underside of neck. I am looking at adding docking bays to this area. This is something not seen on the original model, but I feel would add visual interest in this boring area.
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I thought about doing that with my battlestar mesh as well, placing additional docking bays, for shuttles, or even smaller excursion craft.
Speaking strictly from a visual effects/technical standpoint, that was something I liked about the Galactica from the new show....I do believe it did have extra docking bays, or at least, it looked like it did in the miniseries.
By the way, as usual, your additions to this incredible mesh are just stunning!
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Don't be a fan. Don't be a victim!-Martok2112
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April 7th, 2011, 03:27 AM
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#228
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Yet Another TOS Battlestar WIP
I like the idea of additional bays .......
it will be interesting to see what your do with it
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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April 7th, 2011, 10:27 AM
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#229
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Warrior
Join Date: May 2003
Location: Let's Go Brandon
Posts: 334
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Re: Yet Another TOS Battlestar WIP
You may also want to consider cargo loading bays - kind-of like what was added to the ST:TMP - K'T'Inga/D7 upgrade. Would make sense to have in that area. Excellent work otherwise, as usual!
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ಠ_ಠ Trying to understand the behavior of some people is like trying to smell the color 9.
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April 7th, 2011, 03:13 PM
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#230
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: Yet Another TOS Battlestar WIP
Docking bays would be a nice addition... Why not! Your model looks awesome... The detail is amazing.
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April 7th, 2011, 06:49 PM
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#231
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Warrior Ace
Join Date: Dec 2010
Posts: 723
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Re: Yet Another TOS Battlestar WIP
[Han from Enter the Dragon voice]
Your skill is extra ordinary.
[/Han from Enter the Dragon voice]
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Avatar by Ric G. D. Baker, graphic artist, Viper model by ME
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June 23rd, 2011, 02:59 PM
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#232
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Warrior
Join Date: May 2003
Location: Let's Go Brandon
Posts: 334
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Re: Yet Another TOS Battlestar WIP
Any new updates on this one?
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ಠ_ಠ Trying to understand the behavior of some people is like trying to smell the color 9.
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June 24th, 2011, 12:57 AM
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#233
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
Sorry... summer months are reserved for guitar building and french polishing. I only work on the big G during those times when the weather is too cold/humid for working with wood, glue and finishes. In October I will get back to the grand ole lady...
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June 24th, 2011, 07:47 AM
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#234
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Warrior
Join Date: May 2003
Location: Let's Go Brandon
Posts: 334
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Re: Yet Another TOS Battlestar WIP
AH! Cool. I was afraid that either you or your modeling program might have gotten overwhelmed by the level of detailing and poly-count that you've been putting into this gem. For the love of all-that-does-not-suck, never give up!
__________________
ಠ_ಠ Trying to understand the behavior of some people is like trying to smell the color 9.
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June 24th, 2011, 10:47 AM
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#235
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Yet Another TOS Battlestar WIP
Quote:
Originally Posted by maudib
Sorry... summer months are reserved for guitar building and french polishing. I only work on the big G during those times when the weather is too cold/humid for working with wood, glue and finishes. In October I will get back to the grand ole lady...
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Ah, a luthier, are we? Cool. My roomie is a guitar player, and I think likes to dabble in guitar building/repair. I'm a singer myself.
I look forward to more of your Galactica work when you get back to it.
BTW, just curious, how much memory is this hyper-detailed Galactica of yours weighing in at? This sucker HAS to be of some resource hogging....unless you're tying two or three computers together. (With the quality of your model, I would not be surprised. That's a compliment, btw. )
Admittedly, when it comes to the dimensions of the Galactica for my model, I use my Konami 3 inch miniature. It's far more detailed (and seems to be more accurately proportioned) than the 12 inch ERTL model. Which is sad too....the ERTL model could've really been something special.
__________________
Don't be a fan. Don't be a victim!-Martok2112
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June 24th, 2011, 01:01 PM
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#236
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
Give up? Noooo... Yes, I am a hobbyist luthier and for those not familiar with the craft, it requires a lot of patience and attention to minute details. Some instruments can take years to complete. So 3D modeling is quite natural to me.
The last time I loaded up the full WIP mesh for the battlestar in LW Layout for rendering, it took 13GB of RAM. When working in LW Modeler, I only load up the portion I'm currently working with, so I have no problems with memory.
My workstation PC is a intel i7 6-core cpu and 24GB of DDR3 1600 memory. I use an SSD so loading times for the fully complete battlestar mesh should not be a problem. My long range plans are to have several render node units of this spec linked in a render farm to replace my aging current render farm. Anyway, here is a render I don't think I've released yet. Cheers!
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June 24th, 2011, 02:06 PM
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#237
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Warrior Ace
Join Date: Dec 2010
Posts: 723
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Re: Yet Another TOS Battlestar WIP
Awesome, as usual!!!
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Avatar by Ric G. D. Baker, graphic artist, Viper model by ME
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June 24th, 2011, 08:29 PM
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#238
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Yet Another TOS Battlestar WIP
That is just simply......I don't think there is a word sufficient enough to describe the beauty of it, muad'dib. All I can say is (and I think you get me with this) "Kull wahad!" Keep up the great work!
__________________
Don't be a fan. Don't be a victim!-Martok2112
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June 26th, 2011, 07:50 AM
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#239
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Warrior
Join Date: May 2003
Location: Let's Go Brandon
Posts: 334
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Re: Yet Another TOS Battlestar WIP
^^^ What he said.
Yes, definitely looking forward to seeing more.
__________________
ಠ_ಠ Trying to understand the behavior of some people is like trying to smell the color 9.
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February 12th, 2012, 01:17 PM
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#240
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Warrior Ace
Join Date: Feb 2002
Location: Roseville, MI
Posts: 848
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Re: Yet Another TOS Battlestar WIP
So is this dead or just taking a long nap?
Jim
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