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December 17th, 2008, 09:20 AM
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#91
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Bad Email Address
Join Date: Aug 2005
Location: Tennessee
Posts: 145
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Re: A Battlestar Called Galactica...
Well, it's coming along nicely!
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March 5th, 2009, 05:14 PM
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#92
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Warrior Ace
| Artist | | Colonial Fan Force | | Battlestar Galactica | | Revivalist |
Join Date: Sep 2001
Location: My House
Posts: 653
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Re: A Battlestar Called Galactica...
We need more!!!!!!
Of course once you finish it, it will come down to all of us begging you to share it. There has never been an accurate battlestar out there. Folkrm's is damn close and beautiful. I would love to animate with that model. But seeing what you have going here... well, would you accept bribes?
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March 11th, 2009, 11:07 AM
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#93
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Shuttle Pilot
Join Date: Mar 2009
Posts: 21
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Re: A Battlestar Called Galactica...
Hey Don!
Long time dude!
The big G is looking awesome.
Your level of detail is incredible.
I started working on mine again using the Jim Crevelling model pics as reference and then I found this: https://www.modelermagic.com/?p=4124 which made me realise that JC's model while incredible wasn't that accurate.
So I'm trying to decide if I want to keep building using the JC reference or fix it to make it like the original.
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March 12th, 2009, 03:04 PM
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#94
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: A Battlestar Called Galactica...
Sean!
Holy crap look what the daggit dragged in!
I see you started one yourself. Good luck it's a bugger to get right.
Welcome back sir!
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THE ART OF GALACTICA!
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March 12th, 2009, 10:58 PM
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#95
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Shuttle Pilot
Join Date: Mar 2009
Posts: 21
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Re: A Battlestar Called Galactica...
Hey Don!
Yup - I'm already regretting it.
I just wish I would have found those ref pics before I started.
Oh well, I'm not to far into it to fix the body and start over on the details.
You've done an awesome job on yours so far.
Thanks.
It's slowed down at work so I should be hanging around the boards a bit more.
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March 13th, 2009, 04:53 AM
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#96
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: A Battlestar Called Galactica...
Quote:
Originally Posted by SeanP
Hey Don!
It's slowed down at work so I should be hanging around the boards a bit more.
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That seems to be the word all around the world nowdays. It's sad really but i'm glad you decided to stop by again.
Great to see and old friend again.
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THE ART OF GALACTICA!
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April 1st, 2009, 12:09 AM
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#97
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Bad Email Address
Join Date: Jul 2008
Location: Los Angeles CA
Posts: 14
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Re: A Battlestar Called Galactica...
Same here. I actually (and unfortunately) have time to browse these and other forums and see what I've been missing. Great work so far Titon.
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January 20th, 2010, 10:12 AM
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#98
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Strike Leader
| Co-Founder | | Colonial Fan Force | | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Re: A Battlestar Called Galactica...
Don, any updates?
I see you've added a DeSanto Viper to THE LIST!
__________________
"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
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February 9th, 2010, 12:00 PM
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#99
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: A Battlestar Called Galactica...
Da dreaded list keeps growin!
Building somethin else at the moment. Waiting for parts to continue the G.
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THE ART OF GALACTICA!
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October 11th, 2011, 05:48 PM
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#100
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: A Battlestar Called Galactica...
Well it's kind of a mixed bag renewing this thread since i see a post from my good friend Steve Wilson. Can't believe he's been gone this long already. I started playing with the Battlestar model again. As stated in another thread i have come to the conclusion that trying to build this beast piece for piece just is not going to happen. So i'm going to accelarate it a bit. The recognizeable portions will all remain intact as close to the original filming model as possible with a few expections. When comparing the cg model and the filming miniature there is some significant things that need changing. Quite frankly some of the kit bash pieces just do not make sense. Especially when it comes to cg.
Here's a render of the Pegasus. As you can see by the landing bay shot the pulsar implacements are placed logically along the bay. I am going to expand the ship this way adding details that make sense instead of just throwing a 1947 ford rear end on the model. Make sense? The next render is the begining shot of the upper pulsar cannon seen in the series. I hope to completely have the pulsar deck done with in a week or so.
The logical place is to start with the bays and model from there. That's why i am starting with the gun emplacements. That way i can put them in and add detail around them with some obvious kit parts.
I am not micracle modelor, it will take time but i hope to flesh it out further over the fall and setup for winter.
NO POINTING FINGERS PETER!
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THE ART OF GALACTICA!
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October 11th, 2011, 06:26 PM
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#101
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Snowball, My Angel Baby
| Admin | | Colonial Fleets |
Join Date: Mar 2003
Location: Somewhere across the heavens... aka Pittsburgh, PA
Posts: 9,188
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Re: A Battlestar Called Galactica...
Don,
His spirit is still here with us.
I miss him too.
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Lay down
Your sweet and weary head
The night is falling
You have come to journey's end
Sleep now
And dream of the ones who came before
They are calling
From across the distant shore .
Children are a message that we send
to a time that we will never see.
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October 11th, 2011, 11:01 PM
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#102
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Warrior Ace
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528
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Re: A Battlestar Called Galactica...
Those guns are positioned exactly where I have for a long time thought they should be. Also the proportionate scale is as how I have always pictured it.
I think you are spot on with your idea of preserving certain elements and then fixing others that just dont work or make any sense. I'll bet you have already put more hours of thought into the design of the Battlestar than the original model team did.
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"Friend? Oviners have no friends!"
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October 12th, 2011, 12:13 AM
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#103
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Strike Leader
| Co-Founder | | Colonial Fan Force | | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Re: A Battlestar Called Galactica...
__________________
"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
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October 12th, 2011, 03:59 AM
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#104
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: A Battlestar Called Galactica...
WOW .. Just wow..... now your smoking.
That is solid modelling right there.
I think your right on this approach for cgi side of things.
I miss Steve too, he was and still is a great influence on this community with his modelling work and was just a nice guy.
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 12th, 2011, 05:03 AM
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#105
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: A Battlestar Called Galactica...
Quote:
Those guns are positioned exactly where I have for a long time thought they should be. Also the proportionate scale is as how I have always pictured it.
I think you are spot on with your idea of preserving certain elements and then fixing others that just dont work or make any sense. I'll bet you have already put more hours of thought into the design of the Battlestar than the original model team did.
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I would say i have got about 10 plus years of reasearch and modeling into this thing. And yes i have always thought about pulsar locations. This makes logical sense. But again there should also be gun emplacements in front of the landing bays instead of german tank pieces. I plan on keeping a lot of the kit bash pieces where they somewhat make sense but i am in the "artistic license" mode. It's time Galactica get's a fresh take. My thoughts are that if the show had continued would we have seen more evidence of this?
A lot of the recent influence comes from a Galactica modelor named Mark Elkins. He built a studio scale model years ago before info was easy to come by. He built it and added his own flare to the ship. Take for instance this shot. He built a hanger entrance in front of the landing bay on the bottom. What a cool idea! I hope to also added this detail.
I guess people if you can think of anything else that you would have wanted to see let me know. I'll think of adding it.
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THE ART OF GALACTICA!
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October 12th, 2011, 05:37 AM
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#106
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: A Battlestar Called Galactica...
I saw that a few years ago. not sure if I liked the feature on the Galactica but it looks like it could belong.
I cannot not think of anything to add to it at this time.
one of the things I always want to see in models are wire frames really helps to get an idea how a model is built short of having it.
Love to see othros of it as a plan. you know top, bottom, side, front and back views some time in the future with no details I still want to build this myself again!!!!! ...
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 13th, 2011, 05:34 AM
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#107
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Strike Leader
| Co-Founder | | Colonial Fan Force | | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Re: A Battlestar Called Galactica...
Quote:
Originally Posted by Titon
I guess people if you can think of anything else that you would have wanted to see let me know.
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Areas for escape pods!
__________________
"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
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October 13th, 2011, 10:58 AM
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#108
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: A Battlestar Called Galactica...
Quote:
Originally Posted by peter noble
Areas for escape pods!
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Now that's something i never thought of. Where do you think those would be located?
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THE ART OF GALACTICA!
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October 13th, 2011, 11:41 AM
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#109
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Formerly Warrior The Lone Wolf
| Owner: | | Colonial Fleets | | 3D Gladiators | | Former Webmaster: | | BattlestarGalactica.com | | RichardHatch.com | | GreatWarofMagellan.com | | Web Tech: | | LauretteSpang.com | | DirkBenedictCentral.com | | TombsofKobol.com |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094
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Re: A Battlestar Called Galactica...
Quote:
Originally Posted by Titon
Where do you think those would be located?
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In the bathrooms. If a battlestar is in such rough shape that you need to escape, then no doubt a lot of poohing will be going on.
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LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
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October 13th, 2011, 11:57 AM
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#110
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: A Battlestar Called Galactica...
Quote:
Originally Posted by peter noble
Areas for escape pods!
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I once had the idea of small hangers types deep within the battlestar.
high speed to blast / turbo boost the surviving crews outside
the battle zone, where the normal engines would cut in like
the shuttles.
Possibly saw it in the Starship trooper movie some years ago.
rather than them been placed around the ship like in Star Trek.
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 13th, 2011, 12:52 PM
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#111
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: A Battlestar Called Galactica...
Quote:
Originally Posted by Warrior
In the bathrooms. If a battlestar is in such rough shape that you need to escape, then no doubt a lot of poohing will be going on.
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Nice!
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THE ART OF GALACTICA!
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October 13th, 2011, 12:52 PM
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#112
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Strike Leader
| Co-Founder | | Colonial Fan Force | | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Re: A Battlestar Called Galactica...
Quote:
Originally Posted by Titon
Now that's something i never thought of. Where do you think those would be located?
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Near areas where there are lights.
These look interesting, for example.
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"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
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October 13th, 2011, 01:01 PM
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#113
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: A Battlestar Called Galactica...
that looks like a good spot
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 13th, 2011, 01:44 PM
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#114
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: A Battlestar Called Galactica...
Quote:
Originally Posted by peter noble
Near areas where there are lights.
These look interesting, for example.
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Sounds cool. I will try....
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THE ART OF GALACTICA!
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October 13th, 2011, 02:06 PM
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#115
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: A Battlestar Called Galactica...
Bit of an update on the pulsar unit. I find that once i finish it the poly count will probably be to high to fully incorporate the gun emplacements on the Battlestar. What i will have to do is probably have seperate landing bay's for closeup shot's. That way i will not weigh down the model itself with poly's.
So far so good....
What i was thinking of doing was adding some sort of doors that open up the gun decks when activated. That way they are not always exposed to the elements.
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October 13th, 2011, 02:15 PM
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#116
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Strike Leader
| Co-Founder | | Colonial Fan Force | | Co-Owner | | TombsofKobol.com |
Join Date: Feb 2002
Location: Derby, England
Posts: 2,560
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Re: A Battlestar Called Galactica...
Quote:
Originally Posted by Titon
Bit of an update on the pulsar unit. I find that once i finish it the poly count will probably be to high to fully incorporate the gun emplacements on the Battlestar. What i will have to do is probably have seperate landing bay's for closeup shot's. That way i will not weigh down the model itself with poly's.
So far so good....
What i was thinking of doing was adding some sort of doors that open up the gun decks when activated. That way they are not always exposed to the elements.
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Wow I can just picture a middle distance shot of one of the landing bays moving past the camera with all guns blazing as Raiders aaproach from the foreground!
Doors/covers are a good idea. Would the be sliding up/down/sideways?
Have you considered putting doors on the landing bays now you've decided to steer into new territory?
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"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
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October 13th, 2011, 02:33 PM
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#117
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: A Battlestar Called Galactica...
Quote:
Originally Posted by peter noble
Wow I can just picture a middle distance shot of one of the landing bays moving past the camera with all guns blazing as Raiders aaproach from the foreground!
Doors/covers are a good idea. Would the be sliding up/down/sideways?
Have you considered putting doors on the landing bays now you've decided to steer into new territory?
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Anything is possible i guess. The front of the bays are already closed off but i am thinking of putting guns in the front nose of the bays. Plus i'd like to also incorporate a hanger like Mark Elkins did. It's possible there could be doors of some kind in the rear as well since you would think that they would close them for light speed. Do not know. As you can see by the upper gun i've taken some artistic license to that as well. Some of the kit parts on the actual gun made no logical sense for being there at all! I still have to make a swiveling arm of some type for it.
I have not figured how the doors will close on the gun bays yet. But i was thinking of adding Numbers to those doors when i make them.
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October 14th, 2011, 01:50 AM
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#118
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: A Battlestar Called Galactica...
what scale have you set the model at ?
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 14th, 2011, 04:26 AM
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#119
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: A Battlestar Called Galactica...
Quote:
Originally Posted by Taranis
what scale have you set the model at ?
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Everything is built to scale. I actually have the two partially built gun's on my desk and the pieces that you see boarding the emplacement are built 1 to 1 with the model pieces. I will simply scale the model to fit the mesh when i am finished.
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October 14th, 2011, 04:36 AM
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#120
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: A Battlestar Called Galactica...
cool..
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