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Old March 14th, 2011, 08:11 AM   #61
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Default Re: Colonial Fleet star system Cyrannus

these are very interesting ...

I remember in CARL SAGAN´S Cosmos program he said that our sun could have been a member of a larger group in its past.. and it siblings
could be now on the other side of the galaxy.

food for thought
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Old March 14th, 2011, 10:26 AM   #62
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Default Re: Colonial Fleet star system Cyrannus

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When I wrote "Fields of Iron", I had Molokay at ten Jumps from the Colonies. Since I was using the Alderson Drive, each jump would generally be no more than 30-50 light-years, at the absolute maximum, with the average at somewhere around 25 ly.

I see, thanks for that WarMachine. I seem to envision Molecay as far, far out but a bit like Wolf 359 in Star Trek. Anyway, thanks again.
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Old March 14th, 2011, 09:00 PM   #63
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Default Re: Colonial Fleet star system Cyrannus

Benedict,

My take was that, as an independent system, and likely the home of a space-faring non-Human species, it couldn't be either too close to the Colonies, nor too far out. Too close, and the Colonies may have looked like a tempting target before the Cylon War; too far out, and there wouldn't be any real need to have sent the 5th Fleet.

I'm going to sketch out a preliminary Jump-Line map in the next hour or two. This will not be from a Colonial Perspective, since I'm not sure how to represent it on the Big Spiral map, but from the way a Terran navy would look at it....
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Old March 14th, 2011, 11:05 PM   #64
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Default Re: Colonial Fleet star system Cyrannus

CBSG Naval Track Chart (Strategic)

A few things to note:

* This is based on both the Alderson Drive as the FTL engine, and my own story, "Fields of Iron".

* Each straight line represents one "jump"; it does not represent an actual distance in light-years, nor parsecs.

* I have included tracks for the 5th Fleet and the Medusa's fleet for comparison.

* This is strictly preliminary - I may have left a few systems out of the RTF's track, and I take the view that after LPotG, each episode occurs in a different system, although some two-parters may occur in more than one.

* Also, not all systems display their exact number of Alderson Points...e.g., Gomorray actually has five Points, but only three routes are shown for clarity.
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Old March 15th, 2011, 02:01 AM   #65
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Default Re: Colonial Fleet star system Cyrannus

that is very interesting .... the more I see it the more I Like it
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Old March 15th, 2011, 04:49 AM   #66
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Default Re: Colonial Fleet star system Cyrannus

Yes, indeed, that map is very good and intriguing. Gives me ideas but also a perspective on where things are outside the Colonies. I fear I'm not too savvy on the propulsion just yet but I'll grasp it soon

I'm feeling my creative juices ebb again...or flow...Well, both.
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Old March 15th, 2011, 11:51 PM   #67
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Default Re: Colonial Fleet star system Cyrannus

On the Alderson Drive:

Think of space as a thin rubber sheet, stretched very taught (but not too much). Now, drop a few stones onto the sheet: the the stones are solar systems, and the dimples they form are the system's gravity well.

Note that some stars are too far away to connect to any others. You can't go to these stars, except via a sublight slog.

Where two stones are relatively close together, a sort of "trench" appears between the two; this is the "tramline". You sail up to the point in the system where the tramline exists, and activate your Drive -- POOF! you appear on the other side. Technically, the Jump takes no time at all.....However.

Once you arrive in your destination system, unless you are going to hop back through to your starting system, you now have to slog through real-space to get to the next Alderson Point.

Everything in CBSG works for this model of FTL drive, and in many ways, demands it.
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Old March 24th, 2011, 11:30 PM   #68
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Default Re: Colonial Fleet star system Cyrannus

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Originally Posted by peter noble View Post
I watched a bit of The Man With Nine Lives again with the subtitles on, and Umbra is on Caprica.

How could I be so horribly wrong!

The ep also brings to light another inconsistancy, in the pilot, Adar mentions "As we approach the sevent millenium of time", but the Umbra attack takes place in 7322, which is the eighth millenium!
I believe it's your turn to hang your head in shame for not knowing that about Umbra, Peter!...
(BTW, hope you had a great Nova Yahren too, thanks for you wishes on FB)

Taranis...nice to see you too.
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Old March 25th, 2011, 01:37 AM   #69
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Default Re: Colonial Fleet star system Cyrannus

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Taranis...nice to see you too.


nice to be seen ..... what do you think of our not so little project ....
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Old March 28th, 2011, 10:46 PM   #70
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Default Re: Colonial Fleet star system Cyrannus

It is nice to be back and see old freinds, Taranis.
Not so little project?

In this thread particularly, you mean?
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Old March 29th, 2011, 01:34 AM   #71
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Default Re: Colonial Fleet star system Cyrannus

great to see you too

the whole thing.....techmanual ...... there is a lot been done in the hopes of answering a few of our questions on the show .... and perhaps the readers will say .... yep that works for me
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Old March 29th, 2011, 02:23 AM   #72
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Default Re: Colonial Fleet star system Cyrannus

Hello All,
This project has gotten me poking around my hard drive lately. I stumbled across these pics just now that I downloaded from Adam Stacy's old site, Battlestar Republica, quite a number of years ago. It no longer exists but I managed to download these pics and some very interesting fan fiction he wrote.
Anyway, thought I'd share these pics with everyone. Interesting stuff...not sure how canon these are or if they will help.
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File Type: gif map3.gif (3.1 KB, 13 views)
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Old March 29th, 2011, 02:26 AM   #73
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Default Re: Colonial Fleet star system Cyrannus

cool ..... very bit helps with the project .......
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Old March 29th, 2011, 10:04 AM   #74
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Default Re: Colonial Fleet star system Cyrannus

Good to see where things could be in relation to the other like Molecay. I assumed it to be sort of halfway between the Colonies and Gamorray for the Pegasus to be in the area.
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