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January 13th, 2014, 12:31 PM
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#301
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Shuttle Pilot
Join Date: Dec 2013
Posts: 18
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Re: Yet Another TOS Battlestar WIP
hi , i am looking for the basic shape only , not the greebles parts , and could be in any 3d file format
thanks in advance
Quote:
Originally Posted by Taranis
It would depend on the format your looking for..
there are some Galactica models, most to be found here..
David Kerin, Steve Wilson . these where great in there day
given the information available
This model as built would be a gut buster for any but the highest performance
PC I think as it very highly detailed as you have seen..
There is another one by Folkrm but that is not publicity available
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January 13th, 2014, 10:27 PM
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#302
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: Yet Another TOS Battlestar WIP
Quote:
Originally Posted by ZAP
hi , i am looking for the basic shape only , not the greebles parts , and could be in any 3d file format
thanks in advance
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Zap, I would check the download section of this site. It has a few Galactica meshes that you could download.
__________________
"I reject your reality and substitute it with my own."
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January 14th, 2014, 09:45 AM
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#303
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Shuttle Pilot
Join Date: Dec 2013
Posts: 18
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Re: Yet Another TOS Battlestar WIP
hi Matador , thanks for the feedback , already download , the problem is that those 3d meshes are personal views , and personal perspectives , they are incredible and very talented work , but i am looking for a 3d mesh more close to the studio scale model , like i think is in this thread and like the work from Folkrm
Quote:
Originally Posted by Matador
Zap, I would check the download section of this site. It has a few Galactica meshes that you could download.
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January 14th, 2014, 09:58 AM
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#304
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Yet Another TOS Battlestar WIP
Alas nether mesh is publicly available
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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January 14th, 2014, 09:58 PM
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#305
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: Yet Another TOS Battlestar WIP
The Galactica base mesh is pretty simple to create... If you have your own 3d program... You can download blueprints of the basic body, then create the mesh, and then build on to it from there.
__________________
"I reject your reality and substitute it with my own."
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January 15th, 2014, 04:53 AM
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#306
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: Yet Another TOS Battlestar WIP
Quote:
Originally Posted by Matador
The Galactica base mesh is pretty simple to create... If you have your own 3d program... You can download blueprints of the basic body, then create the mesh, and then build on to it from there.
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Sorry to say this but the Galactica is one of the hardest meshes to ever create. Simply looking at a blueprint is not going to get you a studio scale cgi replica. Believe me it has taken years but it can be done with ton's and ton's of research.
__________________
www.colonialfleets.com
THE ART OF GALACTICA!
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January 15th, 2014, 07:56 AM
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#307
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Warrior
Join Date: May 2003
Location: Let's Go Brandon
Posts: 334
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Re: Yet Another TOS Battlestar WIP
Agreed, I never made the CG model, myself, but I'm as intimately familiar with the design in 2 dimensions as any who has made the attempt in 3 dimensions and I can safely say, with all the greebles and super-detailing they put on the thing, "simple" is never a word that should be ascribed to any Galactica model, in CG or reality. And judging by the miniscule amount of meshes that I would consider being even close to accurate and true to the original, the base geometry of the ship, sans detailing, also seems less-than-simple.
Based on what I've seen, Titon and maudib are the only ones who have gotten it right, straight up. There is another one, by someone named folkrm on another site which comes close, but is still a bit off in several respects. Other than that...nadda...all due respect to the efforts of those other folks.
Which quite honestly astonishes me, considering how many super-accurate studio-scale models there are out there which are true to the original. One would think that, in CG, it would be easier to flex and adjust something on the fly, rather than the static nature of resin, styrene and glue. And yet...
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ಠ_ಠ Trying to understand the behavior of some people is like trying to smell the color 9.
Last edited by 137th Gebirg; January 15th, 2014 at 08:41 AM..
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January 15th, 2014, 04:14 PM
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#308
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: Yet Another TOS Battlestar WIP
I was referring to the Gator body style. Modeling all the other detail, I agree is not an easy task.
I have spent over a year building my version and she still isn't done. But yes, modeling the ship is not easy other than building the basic body shape.
I used blueprints to get the basic body shape. All the other greebles I got using references from both old and new series.
I figured, that was what zap was referring to.
__________________
"I reject your reality and substitute it with my own."
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January 19th, 2014, 07:34 PM
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#309
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
Wow... people still posting on this VERY OLD thread. Good to see TOS BSG still alive! It's been awhile since my last post, but this is a long-term project as I've said from the beginning. A bit rusty with Lightwave
New 1-19-14 Update today!
Continuing to add greebles to the engine section top. About 6 big greebles to finish before moving on to the exhaust port section next.
The big square hole in the center greeble has got me baffled. Someone broke off a mystery piece from the studio scale original! What the heck
I see different versions of pieces in people's version of the original studio scale model, but can someone tell me if the original parts broken off has been saved? I can model in the missing greebles once I know what it looks like.
Long ways to go, but at least the 2 ends are coming along nicely. Cheers!
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January 19th, 2014, 07:43 PM
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#310
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: Yet Another TOS Battlestar WIP
As always... very impressive.... Amazing work in the detail.
__________________
"I reject your reality and substitute it with my own."
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January 20th, 2014, 04:29 AM
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#311
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Yet Another TOS Battlestar WIP
sweet.... how big a monster is this in polys
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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January 20th, 2014, 06:35 AM
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#312
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Yet Another TOS Battlestar WIP
mauddib, that is going to be a monstrous ship when you're done with her.
As to that image with the missing piece, from what I can tell, it looks like you ought to just mirror image from the intact side, and you'll have the whole piece.
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Don't be a fan. Don't be a victim!-Martok2112
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January 20th, 2014, 03:18 PM
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#313
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
There are various re-creations of the original studio model showing a new greeble added to the spot where the missing original piece (if any) was located.
My problem is, if the original piece was not saved when the model was took out of storage and sold with the model, then how do we know if ANY version is 100% accurate at all? If this is the case, then I agree with Martok2112 and just ignore the area and leave it alone and move on.
Poly count? Don't know. Still targeting 20 million polys as the final size, last count was 9.2 million.
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January 20th, 2014, 03:28 PM
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#314
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Yet Another TOS Battlestar WIP
I would love to see the basic shape you created without all the detail in profile, TOP , SIDE, BOTTOM, FRONT, BACK.. sometime in the future..
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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January 20th, 2014, 06:54 PM
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#315
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Strike Leader
Join Date: Feb 2003
Location: Wenatchee, Soviet of WA., Ex U.S.A.
Posts: 4,491
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Re: Yet Another TOS Battlestar WIP
Looks vulnerable. Wouldn't the Cylons target such spots during an attack?
__________________
Populos stultus viris indignas honores saepe dat. -Horace
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Fortuna est caeca. -Cicero
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"You know the night before was a tough one when even the sound of the fizz hurts your head." -Mike Hammer.
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January 21st, 2014, 03:16 AM
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#317
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Yet Another TOS Battlestar WIP
thanks these are great.. and very helpful for when I have a go at building my own version in the future.
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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January 21st, 2014, 07:49 PM
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#318
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
update 1-21-14
Modeled these big rocket engine bells. The grills on the front are not on the original. Complex shape took all afternoon, but was fun doing it.
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January 21st, 2014, 09:55 PM
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#319
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Shuttle Pilot
Join Date: Dec 2013
Posts: 5
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Re: Yet Another TOS Battlestar WIP
maudib, this is stunning, and I am just one of several
3d modeling yahoos who wait with baited breath for you to complete this
lovely! Hats off to you
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January 22nd, 2014, 07:21 AM
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#320
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Yet Another TOS Battlestar WIP
afternoon. it would take me a week or more
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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January 27th, 2014, 01:41 PM
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#321
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Shuttle Pilot
Join Date: Dec 2013
Posts: 18
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Re: Yet Another TOS Battlestar WIP
hi Maudib finally i was hoping to see you here , since i was the one who started to ask for help here in this thread
your work is amazing , is it possible for you to share the basic mesh , only the structure without the greebles ?
if you cannot share ( that is understood ) can you make some cross sections and 3 longitudinal profiles along the dock arms and in the middle of the ship ?
thanks in advance
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February 1st, 2014, 07:41 PM
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#322
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
Update 2-1-14
Started on the main engine exhaust section.
No good pics of the inside walls of the exhaust ports. All of the details are lost in shadow, or blurry. I'm just going to have to do some creative guessing (actually a lot of guessing on this model). To the south...quick march!
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February 2nd, 2014, 09:00 PM
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#323
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
update 2-2-14
Made the endcap piece today. Took a good guess at all the bits and added some I thought would look nice.
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February 3rd, 2014, 02:22 AM
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#324
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Yet Another TOS Battlestar WIP
again stunning detailing
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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February 3rd, 2014, 11:05 PM
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#325
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: Yet Another TOS Battlestar WIP
Nice guess work... Looks like it belongs there to me! Nicely done.
This is a section I plan on tackling next myself...
__________________
"I reject your reality and substitute it with my own."
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February 5th, 2014, 07:12 PM
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#326
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Warrior
Join Date: Nov 2009
Posts: 170
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Re: Yet Another TOS Battlestar WIP
Update 2-5-14
Almost done with this area. Just the center cap (where the pipe hole cover used to be that supports the model for camera work) area left to complete.
Yes. Most of it is simplified. The amount of rubbish the original has glued on to it is unbelievable. Some of it is embarrassingly ridiculous. Good luck Matador, maybe you have more tolerance for pointless junk glued on to your model than I do!
Last edited by maudib; February 5th, 2014 at 07:41 PM..
Reason: adding comment
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February 5th, 2014, 09:10 PM
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#327
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Strike Leader
Join Date: Feb 2003
Location: Wenatchee, Soviet of WA., Ex U.S.A.
Posts: 4,491
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Re: Yet Another TOS Battlestar WIP
Wow!
When can I get one?????
__________________
Populos stultus viris indignas honores saepe dat. -Horace
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Fortuna est caeca. -Cicero
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"You know the night before was a tough one when even the sound of the fizz hurts your head." -Mike Hammer.
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February 5th, 2014, 11:01 PM
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#328
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: Yet Another TOS Battlestar WIP
Quote:
Originally Posted by maudib
Good luck Matador, maybe you have more tolerance for pointless junk glued on to your model than I do!
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Awesome job on placement of the Greebles... You really know how to place things. I envy that. I have a love/hate relation doing it, but it must be done in order to get that right look.
I put a lot of thought into where I'm going to put things... I'm always finding spots that I feel "needs something". Like James Camron says "everthing must have a purpose". So it's all strategic... It doesn't really just flow out.
That is the most time consuming part for me. Honestly I use a lot of your design as reference... Without coping yours directly... I try to give my Galacitica a bit of originality. That is why my Galactica is soooo different.
But I will be honest... I'm probably going to use your idea for the inside of the engines... Your work is amazing. I love to look at your Galactica and admire the art work that it is.
My deal is I want to start filming right away, but in the back of my head, I feel I would just be cheating.
I'm just glad I switched to Lightwave... The modeling tools have really helped me get a bit more creative.
__________________
"I reject your reality and substitute it with my own."
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February 6th, 2014, 01:30 AM
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#329
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Warrior Ace
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528
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Re: Yet Another TOS Battlestar WIP
Do you plan to add the celestial dome? It feels a bit ridiculous to say anything about MORE details, but I just couldn't help myself.
Seriously, when I saw what you had done with the bow of the ship I thought to myself, this is so incredibly detailed he may just burn out before he gets half way done. The engine section just blows me away. its great to see you making great progress on this.
This is the single most incredible 3d model I have ever seen, period.
Marvin
__________________
"Friend? Oviners have no friends!"
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February 6th, 2014, 12:11 PM
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#330
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: Yet Another TOS Battlestar WIP
The celestial dome actually was added to the neck of the ship on the studio filming model. Kind of funny especially when it was supposed to be above the engine section.
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www.colonialfleets.com
THE ART OF GALACTICA!
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