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Old October 2nd, 2012, 09:33 AM   #271
137th Gebirg
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Default Re: Yet Another TOS Battlestar WIP

Amazing job, as always, maudib! Once it's done, all you need to do is put in a few negative objects to hollow it out, chop it up into its major components, send it off to a 3D printer and...well...y'know...
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Old October 18th, 2012, 09:52 PM   #272
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Default Re: Yet Another TOS Battlestar WIP

Update 10-18-12

Top of engine section in progress. Reference pics are poor quality and difficult to see detail.


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Old October 18th, 2012, 11:03 PM   #273
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Default Re: Yet Another TOS Battlestar WIP

I can only IMAGINE this model in a photorealistic render!

Keep it up, Maudib!
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Old October 19th, 2012, 10:07 PM   #274
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Default Re: Yet Another TOS Battlestar WIP

Or, a full-sized orbiting ship!
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Old October 20th, 2012, 04:47 AM   #275
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Default Re: Yet Another TOS Battlestar WIP

Indeed.
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Old November 3rd, 2012, 08:44 PM   #276
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Default Re: Yet Another TOS Battlestar WIP

11-3-12 Small update. Had some time to work on the G. Top of engine section starting to look like something familiar.

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Old November 3rd, 2012, 08:50 PM   #277
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Even with small updates, you continue to stun.
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Old November 22nd, 2012, 10:05 AM   #278
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Default Re: Yet Another TOS Battlestar WIP

Incredible work!
I´m anxiouslly waiting for the next update.
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Old November 23rd, 2012, 01:50 AM   #279
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very nice work
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Old November 23rd, 2012, 02:01 PM   #280
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Default Re: Yet Another TOS Battlestar WIP

What program are you using? Is it lightwave? I'm looking to change what I'm using... Mainly for cost reasons... I love your modeling and rendering...
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Old November 23rd, 2012, 02:20 PM   #281
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Default Re: Yet Another TOS Battlestar WIP

Lightwave.
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Old November 23rd, 2012, 08:39 PM   #282
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Default Re: Yet Another TOS Battlestar WIP

Could you share your render settings with me? I've been trying out lightwave and cannot seem to get the lighting and rendering to look anything like your stuff.

I'm really impressed with it.

I've checked out some tutorials, but they all seem to be missing stuff.
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Old November 24th, 2012, 12:18 PM   #283
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Default Re: Yet Another TOS Battlestar WIP

Yes, this mesh is modeled using LW. I think you made a good choice switching over to LW, it's a very good 3D software for the price. I spent over a thousand dollars on the software already, and don't feel like upgrading for awhile yet! I render in LW's native render engine, and used Butterfly net render for my now obsolete render farm.

I don't think this thread is the proper place to discuss CGI techniques in detail. Maybe there is a technique section elsewhere? These renders are very simple just to showcase the progress of the mesh. Basically, the lighting effect is achieved by using radiocity. The settings are found on LW Layout by clicking on the Render tab on top, then clicking on the global settings tab from the LHS menu. To create a light source, create a large basic mesh such as a box or sphere, set the luminosity of the inner surface to a high value (0-100 percent), place your model mesh inside the shape, set your camera so that the box or sphere is unseen in the renders, create other light sources as desired for highlighting purposes, and turn off the ambient default lighting.

This a sample of a scene using a cobra mesh I was designing for a kitcar forum using this basic technique. Not that great by other's standards, but got the job done.

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Old November 24th, 2012, 01:54 PM   #284
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Default Re: Yet Another TOS Battlestar WIP

That's awesome... Thanks for sharing that info. I am on a tight budget myself and I'm just trying to find a program to stick with for a while. I can't afford to keep buying plug-ins to get effects that seem to work right out of the box with Lightwave.

I guess I'll see how it goes. Thanks again.
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Old January 4th, 2013, 08:04 AM   #285
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Default Re: Yet Another TOS Battlestar WIP

Howdy,

In lightwave, do you use Sub-d modeling on your meshes? I've been tinkering with sub-d and using the Freeze option.

I've also been messing around with the "sub-patch weights" to help with sharper edges.

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Old January 6th, 2013, 08:20 PM   #286
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Not on the big G...doesn't need it.
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Old January 7th, 2013, 06:19 AM   #287
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Default Re: Yet Another TOS Battlestar WIP

sud-d and freezing will kick up your polycount and depending on your PC. either modeler or your PC could choke....

The only ship that your would need to Sub-d would be the Prison Barge... for the 2 half submarines at the side... as I remember when Titon mentioned it to me when I tried to build it.
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Old January 25th, 2013, 11:00 AM   #288
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Default Re: Yet Another TOS Battlestar WIP

Just incredible!!! Fantastic detailing on the ship.

All my best,

Russell
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Old December 25th, 2013, 03:41 AM   #289
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Default Re: Yet Another TOS Battlestar WIP

hi to you all , first time here of course a big fan of Galactica tos

incredible work is sharing in this forum

merry Christmas to you all
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Old December 25th, 2013, 10:22 AM   #290
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Hi is it possible for you to share the mesh file ? thanks in advance
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Old January 2nd, 2014, 09:15 PM   #291
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anyone ????????????
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Old January 2nd, 2014, 09:39 PM   #292
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Default Re: Yet Another TOS Battlestar WIP

Welcome, Zap. See ya in the OClub?
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Old January 5th, 2014, 02:34 PM   #293
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Default Re: Yet Another TOS Battlestar WIP

hi Senmut , sorry for the question, but what is the OClub?

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Welcome, Zap. See ya in the OClub?
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Old January 5th, 2014, 03:58 PM   #294
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Quote:
Originally Posted by ZAP View Post
Hi is it possible for you to share the mesh file ? thanks in advance
Its been a while since maudib posted but its far from its finish.
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Old January 5th, 2014, 06:31 PM   #295
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Quote:
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hi Senmut , sorry for the question, but what is the OClub?
O=Officers.

The Officers Club.

" 'nuther round, please!"
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Old January 7th, 2014, 01:36 PM   #296
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hi thanks for the explanation ...


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O=Officers.

The Officers Club.

" 'nuther round, please!"
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Old January 7th, 2014, 01:39 PM   #297
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Default Re: Yet Another TOS Battlestar WIP

hi Taranis , thanks for the feedback , i only need the basic mesh if possible , does anyone have this mesh that can share ?


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Its been a while since maudib posted but its far from its finish.
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Old January 11th, 2014, 04:50 PM   #298
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ZAP i have to agree. I've been looking for a very good mesh of Galactica and a nice mesh of the Galactica Shuttle ( both TOS ) This Maudib project is the sweetest I've seen yet. I for one would be grateful should it ever be available for download! :-)
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Old January 11th, 2014, 04:51 PM   #299
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Just stunning. wow....
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Old January 12th, 2014, 11:20 AM   #300
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Default Re: Yet Another TOS Battlestar WIP

It would depend on the format your looking for..

there are some Galactica models, most to be found here..
David Kerin, Steve Wilson . these where great in there day
given the information available

This model as built would be a gut buster for any but the highest performance
PC I think as it very highly detailed as you have seen..

There is another one by Folkrm but that is not publicity available
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