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June 17th, 2013, 03:43 PM
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#271
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Hello all,
Just wanted to post an update... I've kind of run into a bit of modeler's version of writer's block.
I've been kind of stuck on UV mapping in Lightwave. I was a bit spoiled with how easy it was in 3ds Max to UV mapp. Ligthwave is a bit more challenging and it's really worn me out.
I'm asking for some help from any of you that are experienced with Lightwave. I'm currently modeling a viper and I've come to the stage for texturing. I'm not sure if I should model in panels or texture them in.
Seems that lightwave does not like me modeling in panels. It makes the UV unwrapping a pan in the arss.
So I've lost a bit of my drive and mojo. Could really use some input.
__________________
"I reject your reality and substitute it with my own."
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July 1st, 2013, 01:17 AM
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#272
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
OK. So I finally got some help from the folks over at the Lightwave forum... Also I found some nice tutorials on UVmapping in lightwave that helped shed some light on things.
I managed to get more textureing done and made a few corrections.
Here is an update.
__________________
"I reject your reality and substitute it with my own."
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July 1st, 2013, 02:52 PM
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#273
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: CG Galactica
looking good!
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www.colonialfleets.com
THE ART OF GALACTICA!
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July 26th, 2013, 09:44 PM
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#274
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
OK, I think my bird is now ready to fly. I'm pretty happy with the detail work and think it's ready to start filming some scenes.
I switched from 3ds Max to Lightwave in December of this year and it's been a huge challenge re-training myself to model using Lightwave.
Thanks everyone who gave me help.
Now for some movies.
__________________
"I reject your reality and substitute it with my own."
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August 22nd, 2013, 06:03 AM
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#275
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
OK... Here is a new update...
I'm building a new launch/hangar bay for my vipers. I'm new to Lightwave and was having an issue with the lighting inside, but after a lot of trial and error. I finally figured out what I was doing and managed to get some descent lights.
These are just tests for lighting and just to see where I'm going with this, but so far I'm pretty happy with the results.
__________________
"I reject your reality and substitute it with my own."
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August 22nd, 2013, 06:18 AM
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#276
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: CG Galactica
Looks good. Textures, cleaves in the walls, the lighting...well done.
__________________
Don't be a fan. Don't be a victim!-Martok2112
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August 22nd, 2013, 07:06 AM
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#277
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: CG Galactica
looks a lot better
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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August 28th, 2013, 09:42 PM
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#278
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Here are some new pictures. I wanted to step back and get an idea of the scale of things... So I added some characters to the scene to help with this.
__________________
"I reject your reality and substitute it with my own."
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August 29th, 2013, 05:13 AM
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#279
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: CG Galactica
Looks pretty good.....
__________________
www.colonialfleets.com
THE ART OF GALACTICA!
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August 29th, 2013, 07:08 AM
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#280
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Quote:
Originally Posted by Titon
Looks pretty good.....
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Thanks... I've really been working hard with Lightwave to achieve the right look and lighting. Also, I'm trying to get the scale of things the best I can.
A lot of this is mostly artistic expression, but I'm happy with the results so far.
__________________
"I reject your reality and substitute it with my own."
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August 29th, 2013, 06:48 PM
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#281
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Strike Leader
Join Date: Feb 2003
Location: Wenatchee, Soviet of WA., Ex U.S.A.
Posts: 4,491
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Re: CG Galactica
The thrust reversers on the Viper look cool.
Have you done the 2-seat model?
__________________
Populos stultus viris indignas honores saepe dat. -Horace
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Fortuna est caeca. -Cicero
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"You know the night before was a tough one when even the sound of the fizz hurts your head." -Mike Hammer.
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August 29th, 2013, 10:45 PM
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#282
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Quote:
Originally Posted by Senmut
Have you done the 2-seat model?
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Thanks...
Haven't worked on the two seat version yet. But thanks for the idea. Once I get done with the hanger deck detail, then I may work on that.
Right now I'm just trying to add more stuff to the Hangar deck and then try some animation of the characters. I still have a bit to go. I'm going to be having some more free time soon... Then I can really knuckle down and get some scenes animated.
__________________
"I reject your reality and substitute it with my own."
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August 30th, 2013, 06:44 PM
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#283
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Strike Leader
Join Date: Feb 2003
Location: Wenatchee, Soviet of WA., Ex U.S.A.
Posts: 4,491
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Re: CG Galactica
Just being a pest again....will your hangar deck have the repair/maintenance facilities in them? Just wondering......
__________________
Populos stultus viris indignas honores saepe dat. -Horace
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Fortuna est caeca. -Cicero
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"You know the night before was a tough one when even the sound of the fizz hurts your head." -Mike Hammer.
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August 31st, 2013, 12:10 AM
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#284
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Quote:
Originally Posted by Senmut
Just being a pest again....will your hangar deck have the repair/maintenance facilities in them? Just wondering......
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Yes...
__________________
"I reject your reality and substitute it with my own."
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August 31st, 2013, 10:34 PM
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#285
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Strike Leader
Join Date: Feb 2003
Location: Wenatchee, Soviet of WA., Ex U.S.A.
Posts: 4,491
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Re: CG Galactica
Like glacial, dude!!!!!!!!
__________________
Populos stultus viris indignas honores saepe dat. -Horace
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Fortuna est caeca. -Cicero
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"You know the night before was a tough one when even the sound of the fizz hurts your head." -Mike Hammer.
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September 2nd, 2013, 10:29 PM
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#286
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
I added some more detail and texturing... I also worked on the costumes for the flightdeck crew...
__________________
"I reject your reality and substitute it with my own."
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September 3rd, 2013, 05:50 PM
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#287
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Strike Leader
Join Date: Feb 2003
Location: Wenatchee, Soviet of WA., Ex U.S.A.
Posts: 4,491
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Re: CG Galactica
Looking better and better.
__________________
Populos stultus viris indignas honores saepe dat. -Horace
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Fortuna est caeca. -Cicero
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"You know the night before was a tough one when even the sound of the fizz hurts your head." -Mike Hammer.
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September 9th, 2013, 12:18 AM
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#288
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Finally got to spend a couple days working on the hangar deck and launch bay. I've got two tubes almost done. I spent a lot of time going back and fourth on how I wanted to do this.
I do plan on adding more lights and eventually texturing the Launch tubes. I sort of got the idea for the launch control room from the new Galactica series. Working on getting that textured too.
__________________
"I reject your reality and substitute it with my own."
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September 13th, 2013, 11:44 PM
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#289
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Almost done with this section of the launch bay.
__________________
"I reject your reality and substitute it with my own."
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September 13th, 2013, 11:56 PM
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#290
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: CG Galactica
My God, but you do some AMAZING work! Love the launch bay...and I love your take on the Vipers...especially with the markings that make me think of current day military fighters....this was something I loved about the new show...but you've really given the original ships a new sense of realism with those markings! Very well done!
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Don't be a fan. Don't be a victim!-Martok2112
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September 14th, 2013, 06:51 AM
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#291
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Quote:
Originally Posted by martok2112
My God, but you do some AMAZING work! Love the launch bay...and I love your take on the Vipers...especially with the markings that make me think of current day military fighters....this was something I loved about the new show...but you've really given the original ships a new sense of realism with those markings! Very well done!
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Thanks Martok... That means a lot. You do nice work as well. I've done a combination of adding elements from the new series with the original series. I loved both, so I've studied reference images from both and tried a little artistic creativity. I've also added elements from real military aircraft.
Also, it's been a real challenge going from 3dMax to Lightwave... So re-training myself to model, render, and animate on a whole new platform has been very time consuming. But I'm very happy with the results I'm getting.
Thanks again.
"may the odds be ever in your favor"
__________________
"I reject your reality and substitute it with my own."
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September 14th, 2013, 10:37 AM
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#292
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: CG Galactica
I wish I could afford Lightwave or 3DSMax. (3DSMax is actually the basis program that a lot of developers use when making props and such for use in iClone). But the more I learn with Blender, the more I realize that it is just as good as any of those multi-thousand dollar programs....and it's FREE! (The tutorial books can be pricey...anywhere from 40 to 100 bucks...LOL).
Yes, the lettering that you use on the hulls of your Vipers reminds me of the same thing as when hull lettering had to be made for the NX-01 in Enterprise...finding a font that seemed to pre-date Kirk's era, but still seemed fitting for the Star Fleet. So, nice retrovisulization there.
__________________
Don't be a fan. Don't be a victim!-Martok2112
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September 14th, 2013, 12:55 PM
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#293
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Quote:
Originally Posted by martok2112
I wish I could afford Lightwave or 3DSMax.
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I hear ya man... I started with 3ds max because a buddy of mine was a student and he got me hooked on the program. But when it was time to upgrade, I was in sticker shock. Plus I was going to have to purchase V-ray on top of that, to get the render effects I wanted.
Ligthwave offered more options and was half the price. Pluse it already has a really awesome render engine built in.
I like Blender and I gave it a hard try... But I just could not get used to the "right" click thing... Some of the things in Lightwave are similar to Max, but I stress "some".
Blender does have a really cool liquid dynamics thing. That I thought is really cool. You can't beat free. I've seen some pretty cool stuff done with Blender.
__________________
"I reject your reality and substitute it with my own."
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September 16th, 2013, 03:58 PM
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#295
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Thanks Andromeda. That means a lot. I've tried to combine elements from both old and new series to come up with the look I want. It is very time consuming. Especially balancing out my full time job and being a father.
Many thanks to all of those who have given me helpful tips and encouragement. Making the switch to Lightwave was not easy for me. But I'm surprised with what I have learned in less than a year.
__________________
"I reject your reality and substitute it with my own."
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September 17th, 2013, 09:38 AM
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#296
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: CG Galactica
Nice work there!
Keep it up!
__________________
www.colonialfleets.com
THE ART OF GALACTICA!
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November 6th, 2013, 03:08 PM
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#297
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Well. After much of Trial and error, I was finally able to re-create the thruster effect for the Vipers. This is the same look from the new Galactica series.
This is my first test.
__________________
"I reject your reality and substitute it with my own."
Last edited by Matador; November 6th, 2013 at 03:11 PM..
Reason: Grammer correction
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November 6th, 2013, 06:49 PM
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#298
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: CG Galactica
Very cool!
__________________
Don't be a fan. Don't be a victim!-Martok2112
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November 23rd, 2013, 08:12 AM
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#299
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
Started merging the two sides of Galactica. Now the fun task of touching things up, adding more textures.... Then the really cool part... Adding the hull lights.
I've also been spending a lot of time trying to get the interior lighting to look right. Mostly with volumetrics(fog/Haze) effect. Much trial and error.
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"I reject your reality and substitute it with my own."
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November 26th, 2013, 06:40 AM
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#300
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Viper Pilot
Join Date: Sep 2009
Location: Long Beach, Ca.
Posts: 364
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Re: CG Galactica
I just started the lighting scheme for the hull. Lots of trial and error. But I'm happy how this is coming along.
I'm trying to figure out cool places to add lights and possibly windows. Still much more modeling work to do too.
Seems I'm always finding something "after the fact"... That needs touching up.
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