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December 29th, 2018, 05:12 AM
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#31
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Retired or am I?
| Special Effects Artist | | Battlestar Galactica 2003 | | CoFounder | | Colonial Fleets |
Join Date: Dec 2000
Location: Minnesota
Posts: 2,527
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Re: My TOS Studio CGI Replica
Quote:
Originally Posted by Westy
When are you going to show it off? I'd love to see it.
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When I get some free time here i'll try and put up some renders.
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www.colonialfleets.com
THE ART OF GALACTICA!
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December 29th, 2018, 10:33 AM
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#32
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Warrior
Join Date: Oct 2003
Location: Weymouth, MA, USA
Posts: 243
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Re: My TOS Studio CGI Replica
Quote:
Originally Posted by Titon
When I get some free time here i'll try and put up some renders.
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nice :-) and yeah, I don't know about you, but time to render is what it takes for these things. I really need to build a new machine with lots of cores.
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The last Battlestar, Galactica, leads a rag tag fugitive fleet to a shining planet known as Earth
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April 12th, 2019, 03:08 PM
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#33
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Warrior
Join Date: Aug 2005
Location: Vancouver Canada
Posts: 263
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Re: My TOS Studio CGI Replica
Both Cylon and Colonial are being done proud here. Beautiful work.
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October 4th, 2019, 02:32 AM
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#34
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: My TOS Studio CGI Replica
Amazing work and skill
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Formally Taranis
My Blog
"The world is my country, science my religion.”
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October 5th, 2019, 01:07 AM
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#35
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Strike Leader
Join Date: Feb 2003
Location: Wenatchee, Soviet of WA., Ex U.S.A.
Posts: 4,491
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Re: My TOS Studio CGI Replica
Looking at it again, I did not see he Celestial Dome. Are you going to put that in there, eventually?
__________________
Populos stultus viris indignas honores saepe dat. -Horace
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Fortuna est caeca. -Cicero
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"You know the night before was a tough one when even the sound of the fizz hurts your head." -Mike Hammer.
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July 23rd, 2020, 03:20 PM
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#36
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Warrior Ace
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528
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Re: My TOS Studio CGI Replica
Next year when unreal engine 5 is released you'll be able to realtime render billions of polygons, with fully dynamic lighting, AO and GI. No LOD, no normal maps, no displacement maps, no POM.
Film studio quality models, in realtime, for free.
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"Friend? Oviners have no friends!"
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July 30th, 2020, 05:19 PM
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#37
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Strike Leader
Join Date: Feb 2003
Location: Wenatchee, Soviet of WA., Ex U.S.A.
Posts: 4,491
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Re: My TOS Studio CGI Replica
How goes your WIP? Anything new to show?
__________________
Populos stultus viris indignas honores saepe dat. -Horace
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Fortuna est caeca. -Cicero
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"You know the night before was a tough one when even the sound of the fizz hurts your head." -Mike Hammer.
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June 7th, 2021, 12:55 AM
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#38
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Warrior Ace
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528
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Re: My TOS Studio CGI Replica
I'd really love to see these models rendered realtime in Unreal engine 5. Its here now It will do it without breaking a sweat.
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"Friend? Oviners have no friends!"
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