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July 5th, 2011, 07:17 PM
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#31
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Warrior Ace
Join Date: Apr 2006
Location: In My Battlestar over San Diego waiting for everyone else...
Posts: 851
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Re: Bridge shots for my upcoming Galactica project(s)
DUDE! That demo clip rocks, Steve! Me likes.
Keep up the awesome work.
__________________
With Respects,
Steve
"You're gonna need a bigger boat..." Chief Brody - Jaws
"Kind of a bummer gettin' your butt kicked by a dead guy" - Col. T.C. McQueen, S:AaB-(Ray Butts)
"A kind word and a 2-by-4 is better than just a kind word" - Marcus Cole, Babylon 5
"WIVES...uh...aren't we getting a little ahead of ourselves?" Starbuck - Living Legend
"Every creature in the Universe is out to exterminate us and YOU want to hire a vocal group." Boomer - Saga of a Starworld
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July 5th, 2011, 11:26 PM
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#32
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Bridge shots for my upcoming Galactica project(s)
Most kind. Thank you, Steve.
I'm going to try and see if I can link the bridge to the corridors I built, which I linked tp the council chamber. Wouldn't it be neat to see a couple characters walk straight from the bridge to the council chamber?
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Don't be a fan. Don't be a victim!-Martok2112
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July 7th, 2011, 12:52 AM
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#33
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Bridge shots for my upcoming Galactica project(s)
Alas. and alack, I could not link my bridge/corridor set to the council chambers....just too much for iClone to handle. So, I'll just have to rely on the corridors as a set for trick photography to transition from one set to another on the Big G.
But hey, it's what I call "neo-old-school"....using low tech means working around high-tech limitations to achieve a sophisticated end.
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Don't be a fan. Don't be a victim!-Martok2112
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July 8th, 2011, 09:06 PM
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#34
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Warrior
Join Date: May 2006
Posts: 240
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Re: Bridge shots for my upcoming Galactica project(s)
I'm sure whatever you come up with will do what you envision quite nicely, no doubt many of us are envious that you have a bridge and council chambers and many ship areas, I certainly am envious when I see a new video it helps me think how can I do better with my amateur BSG film in pictures abilities.
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Still working on BSG: The Colonials Desperation after 6 years and a million stumbling blocks
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July 8th, 2011, 11:00 PM
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#35
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Bridge shots for my upcoming Galactica project(s)
We can all learn from each other, mate.
Right now, I am working on the Command Module for my Colonial Destroyer. The command module will house the bridge, CiC, turbovator, and Commander's Stateroom. It's lookin' pretty good too.
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Don't be a fan. Don't be a victim!-Martok2112
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July 12th, 2011, 02:41 AM
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#36
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Warrior
Join Date: May 2006
Posts: 240
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Re: Bridge shots for my upcoming Galactica project(s)
Sounds like an exciting project, hope we get to see bits of it soon.
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Still working on BSG: The Colonials Desperation after 6 years and a million stumbling blocks
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July 14th, 2011, 05:16 AM
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#37
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Bridge shots for my upcoming Galactica project(s)
I've finished the command modules for both the destroyer and just now the Galactica. The Galactica command module is probably the LARGEST set I've built yet. I am getting ready to make a guided tour video (hosted by the lovely Athena) of the Galactica command module. As with the destroyer, the Galactica command module has the bridge (a big set already), the Combat Information Center, the Commander's Stateroom, the council chambers, and a turbolift, all connected by corridors.
The corridors I had to build in Blender because for some reason, iClone can't seem to handle great quantities of its own DLC set pieces. The bridge itself is largely Blender made, with a few iClone set pieces thrown in for good measure.
__________________
Don't be a fan. Don't be a victim!-Martok2112
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July 15th, 2011, 10:08 PM
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#38
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Strike Leader
Join Date: Feb 2003
Location: Wenatchee, Soviet of WA., Ex U.S.A.
Posts: 4,491
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Re: Bridge shots for my upcoming Galactica project(s)
Does every woman in here have a rack like Dolly Parton???
__________________
Populos stultus viris indignas honores saepe dat. -Horace
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Fortuna est caeca. -Cicero
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"You know the night before was a tough one when even the sound of the fizz hurts your head." -Mike Hammer.
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July 16th, 2011, 12:42 AM
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#39
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Shuttle Pilot
Join Date: Jul 2011
Posts: 6
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Re: Bridge shots for my upcoming Galactica project(s)
New here. Your project looks really good. Doing some great work there.
just wondering if you can render the charectors in separated renders and combine them after. Might speed things up.
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July 16th, 2011, 04:33 AM
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#40
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Colonial Story Teller
| Fleet Moderator | | Colonial Fleets |
Join Date: Sep 2003
Location: New Orleans (Metairie), LA
Posts: 4,785
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Re: Bridge shots for my upcoming Galactica project(s)
HA HA....that cracked me up, Senmut.
Actually, I do need to work de-Lara Croftify them, and give them various builds. I've been so busy with set and ship design, and their boobs were staring me in the face all the time.....or .....wuz I starin' at them?
Thanks, auditor, for the kind words. And welcome to the Colonial Fleets.
And yes, actually, I can shoot the characters separately, and combine them via chroma-keying. That's how I did my initial bridge shot. Since the characters are relatively high-poly, I can usually only shoot anywhere from three to five characters at once, depending on other poly-count conditions with the surrounding props and sets.
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Don't be a fan. Don't be a victim!-Martok2112
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For fans of the Classic Battlestar Galactica series
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