Go Back   Colonial Fleets > FAN CREATIVITY > All About Models
Notices
All About Models Information on making models, real or CGI. Tutorials as well.
Requests and questions should be posted here.

Reply

 
Thread Tools
Old February 12th, 2010, 11:47 AM   #1
matmos
Shuttle Pilot
 
matmos's Avatar
 
Join Date: Jan 2010
Location: Germany
Posts: 13

Default Help with LW to 3DS conversion

Hi all,

I found a great model in LightWave (lwo/lws) format. However, I do not have LW. I can only handle .3ds files.

Anybody can help me converting the model?

Cheers,


matmos
matmos is offline   Reply With Quote
Old February 12th, 2010, 04:41 PM   #2
Andromeda
Guest
 
Andromeda's Avatar
 
Posts: n/a

Default Re: Help with LW to 3DS conversion

look up accutrans 3d, $20. it will convert files fairly accurately.
you will lose lights and cameras in the conversion and you'll need to re-apply the textures. also may need to scale the model up. i found lightwave meshes, like poser are very small.
accutrans is about the only program i can think of that'll convert successfully.
  Reply With Quote
Old February 12th, 2010, 05:38 PM   #3
matmos
Shuttle Pilot
 
matmos's Avatar
 
Join Date: Jan 2010
Location: Germany
Posts: 13

Default Re: Help with LW to 3DS conversion

Hi Andromeda,

Thanks for your advice. I am using AccuTrans already, but I am not very skilled in handling models in 3d programs - I'm more of a coder guy ... I tried some with AccuTrans, but I never got the nick of applying textures correctly.

Nobody out there having LightWave who could convert the lws file incl. texturing? (I don't even have a clue how much work this might be ...)

Cheers,


matmos
matmos is offline   Reply With Quote
Old February 13th, 2010, 02:17 AM   #4
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Help with LW to 3DS conversion

Quote:
Originally Posted by matmos View Post
Hi Andromeda,

Thanks for your advice. I am using AccuTrans already, but I am not very skilled in handling models in 3d programs - I'm more of a coder guy ... I tried some with AccuTrans, but I never got the nick of applying textures correctly.

Nobody out there having LightWave who could convert the lws file incl. texturing? (I don't even have a clue how much work this might be ...)

Cheers,


matmos
I don´t believe you can convert the scene file only the object

and you would have to apply the textures yourself in what ever program your using .. what model are you looking to convert
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old February 13th, 2010, 03:01 PM   #5
matmos
Shuttle Pilot
 
matmos's Avatar
 
Join Date: Jan 2010
Location: Germany
Posts: 13

Default Re: Help with LW to 3DS conversion

I am looking for a conversion of davidkerin_3dmax_rmq-basestar.zip. I guess you know where to find it.

Help with the conversion would be highly appreciated.
matmos is offline   Reply With Quote
Old February 14th, 2010, 02:00 AM   #6
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Help with LW to 3DS conversion

Quote:
Originally Posted by matmos View Post
I am looking for a conversion of davidkerin_3dmax_rmq-basestar.zip. I guess you know where to find it.

Help with the conversion would be highly appreciated.
lightwave cannot use 3dmax files .. you going to need a 3d party converter for that. there are some that are free the last time I used them a few years ago. but some times there are dropped polygon or points.
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old February 14th, 2010, 06:02 AM   #7
matmos
Shuttle Pilot
 
matmos's Avatar
 
Join Date: Jan 2010
Location: Germany
Posts: 13

Default Re: Help with LW to 3DS conversion

Quote:
Originally Posted by Taranis View Post
lightwave cannot use 3dmax files .. you going to need a 3d party converter for that. there are some that are free the last time I used them a few years ago. but some times there are dropped polygon or points.
Bummer: Wrong file name - I need a conversion of file "battlestar_galactica_remake_lw.rar".
matmos is offline   Reply With Quote
Old February 14th, 2010, 06:49 AM   #8
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Help with LW to 3DS conversion

Do you mean this one
https://www.colonialfleets.com/downlo...php?image_id=1
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old February 14th, 2010, 07:44 AM   #9
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Help with LW to 3DS conversion

if thats the one you looking for there is another one over at scifi meshes . you have to join first and post a few times before you can download .

https://www.scifi-meshes.com/forums/d...hp?do=cat&id=1
in fact its the whole fleet more or less .. it low poly too made by Coxxon
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old February 14th, 2010, 12:24 PM   #10
matmos
Shuttle Pilot
 
matmos's Avatar
 
Join Date: Jan 2010
Location: Germany
Posts: 13

Default Re: Help with LW to 3DS conversion

Thanks for your advice - I'll check it out.
matmos is offline   Reply With Quote
Old February 14th, 2010, 12:52 PM   #11
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Help with LW to 3DS conversion

no problem ..
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old February 20th, 2011, 01:13 PM   #12
tnpir4001
Shuttle Pilot
 
tnpir4001's Avatar
 
Join Date: Feb 2011
Posts: 13

Default Re: Help with LW to 3DS conversion

The best way to cross-convert between formats is Deep Exploration. The only thing it has problems with is MAX files. Anything else it can open in its own viewer, and from there you can export to basically any format you need.
tnpir4001 is offline   Reply With Quote
Old February 20th, 2011, 01:32 PM   #13
Darrell Lawrence
Formerly Warrior
The Lone Wolf
 
Darrell Lawrence's Avatar
 


SPECIAL ACHIEVEMENT AWARDOwner:
Colonial Fleets
3D Gladiators
Former Webmaster:
BattlestarGalactica.com
RichardHatch.com
GreatWarofMagellan.com
Web Tech:
LauretteSpang.com
DirkBenedictCentral.com
TombsofKobol.com

Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094

Default Re: Help with LW to 3DS conversion

I don't have problems with MAX files in Deep Exploration, as long as they aren't above Max 9 (and I do not mean Max 2009)
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
Darrell Lawrence is offline   Reply With Quote
Old February 20th, 2011, 07:32 PM   #14
tnpir4001
Shuttle Pilot
 
tnpir4001's Avatar
 
Join Date: Feb 2011
Posts: 13

Default Re: Help with LW to 3DS conversion

@Warrior: if you've had no problems, I'm envious. I have the current version of MAX but it seems like Deep Exploration picks and chooses which ones it will open. I know part of the problem is I have an older machine, but as you said, as long as it's earlier than a certain version it should be fine.

Must just be one of those things...
tnpir4001 is offline   Reply With Quote
Old February 20th, 2011, 08:31 PM   #15
Darrell Lawrence
Formerly Warrior
The Lone Wolf
 
Darrell Lawrence's Avatar
 


SPECIAL ACHIEVEMENT AWARDOwner:
Colonial Fleets
3D Gladiators
Former Webmaster:
BattlestarGalactica.com
RichardHatch.com
GreatWarofMagellan.com
Web Tech:
LauretteSpang.com
DirkBenedictCentral.com
TombsofKobol.com

Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094

Default Re: Help with LW to 3DS conversion

Is your Deep Exploration MAX plug-in for the latest version of Max?

That's why I specified which Max version I can use in Deep Exploration. The plug-in is for Max 9, and Max 9 is what I have.

If the Max file is Max 10, 2009, 2010, etc then I can't convert it, and won't even try.
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
Darrell Lawrence is offline   Reply With Quote
Old February 20th, 2011, 11:38 PM   #16
Punisher454
Warrior Ace
 
Punisher454's Avatar
 
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528

Default Re: Help with LW to 3DS conversion

I use deep exploration and max, and have always had some problems getting deep exploration and max to work together using the dcom thing. I usually export from max to OBJ,3ds or ASE then goto deepexploration to export that to LWO.

Going from LWO to max is easy. Use deep exploration to convert it to OBJ or 3ds then import that into max.
Thats how I do it at least.
__________________
"Friend? Oviners have no friends!"
Punisher454 is offline   Reply With Quote
Old February 21st, 2011, 03:34 PM   #17
Darrell Lawrence
Formerly Warrior
The Lone Wolf
 
Darrell Lawrence's Avatar
 


SPECIAL ACHIEVEMENT AWARDOwner:
Colonial Fleets
3D Gladiators
Former Webmaster:
BattlestarGalactica.com
RichardHatch.com
GreatWarofMagellan.com
Web Tech:
LauretteSpang.com
DirkBenedictCentral.com
TombsofKobol.com

Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094

Default Re: Help with LW to 3DS conversion

Well... when you're having those problems, consider whether or not the Max version is correct, as well as the plug-in being correct.
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
Darrell Lawrence is offline   Reply With Quote
Old March 29th, 2011, 10:52 AM   #18
borjis
Shuttle Pilot
 
borjis's Avatar
 
Join Date: Mar 2011
Posts: 78

Default Re: Help with LW to 3DS conversion

I have found .obj to be the best when converting from another app to max.
same for poser. you can set the scaling on import so the figures are not the size of ants.
Also if you export the poser to .obj and the .mtl, if you copy all the textures to the same
folder as the .obj file, max will import the textures already in place.

I did some extensive workflow research some time ago for converting poser
figures to max and rigging them for animation.
borjis is offline   Reply With Quote
Old March 29th, 2011, 02:00 PM   #19
Darrell Lawrence
Formerly Warrior
The Lone Wolf
 
Darrell Lawrence's Avatar
 


SPECIAL ACHIEVEMENT AWARDOwner:
Colonial Fleets
3D Gladiators
Former Webmaster:
BattlestarGalactica.com
RichardHatch.com
GreatWarofMagellan.com
Web Tech:
LauretteSpang.com
DirkBenedictCentral.com
TombsofKobol.com

Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094

Default Re: Help with LW to 3DS conversion

OBJ format is the most universal file format, with .3ds coming in a distant second.

I remember back in the day when .dxf was pretty common too.
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
Darrell Lawrence is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
viper conversion to max David Kerin ART Work - In Progress 5 April 16th, 2008 07:42 PM
A Cylon 3d to lw conversion scifiguy All About Models 10 December 23rd, 2006 09:41 AM
max version of galactica mesh conversion dec2000 All About Models 23 July 14th, 2006 04:10 PM
Viper Mk-1A "Venom" Conversion rjandron All About Models 0 April 28th, 2006 10:36 PM
help for conversion dec2000 ART Work - In Progress 2 January 2nd, 2006 10:20 PM




So sez our Muffit!!!

For fans of the Classic Battlestar Galactica series



COPYRIGHT
All times are GMT -7. The time now is 01:29 AM. Contact the Fleet - Colonial Fleets - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©2000-Present Colonial Fleets
The Colonial Fleets Forums are run by Battlestar Galactica fans, paid for by Battlestar Galactica fans, for the enjoyment of fellow Battlestar Galactica fans.



©2000-2008 Colonial Fleets