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February 12th, 2010, 11:47 AM
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#1
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Shuttle Pilot
Join Date: Jan 2010
Location: Germany
Posts: 13
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Help with LW to 3DS conversion
Hi all,
I found a great model in LightWave (lwo/lws) format. However, I do not have LW. I can only handle .3ds files.
Anybody can help me converting the model?
Cheers,
matmos
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February 12th, 2010, 04:41 PM
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#2
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Guest
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Re: Help with LW to 3DS conversion
look up accutrans 3d, $20. it will convert files fairly accurately.
you will lose lights and cameras in the conversion and you'll need to re-apply the textures. also may need to scale the model up. i found lightwave meshes, like poser are very small.
accutrans is about the only program i can think of that'll convert successfully.
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February 12th, 2010, 05:38 PM
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#3
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Shuttle Pilot
Join Date: Jan 2010
Location: Germany
Posts: 13
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Re: Help with LW to 3DS conversion
Hi Andromeda,
Thanks for your advice. I am using AccuTrans already, but I am not very skilled in handling models in 3d programs - I'm more of a coder guy ... I tried some with AccuTrans, but I never got the nick of applying textures correctly.
Nobody out there having LightWave who could convert the lws file incl. texturing? (I don't even have a clue how much work this might be ...)
Cheers,
matmos
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February 13th, 2010, 02:17 AM
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#4
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Help with LW to 3DS conversion
Quote:
Originally Posted by matmos
Hi Andromeda,
Thanks for your advice. I am using AccuTrans already, but I am not very skilled in handling models in 3d programs - I'm more of a coder guy ... I tried some with AccuTrans, but I never got the nick of applying textures correctly.
Nobody out there having LightWave who could convert the lws file incl. texturing? (I don't even have a clue how much work this might be ...)
Cheers,
matmos
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I don´t believe you can convert the scene file only the object
and you would have to apply the textures yourself in what ever program your using .. what model are you looking to convert
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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February 13th, 2010, 03:01 PM
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#5
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Shuttle Pilot
Join Date: Jan 2010
Location: Germany
Posts: 13
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Re: Help with LW to 3DS conversion
I am looking for a conversion of davidkerin_3dmax_rmq-basestar.zip. I guess you know where to find it.
Help with the conversion would be highly appreciated.
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February 14th, 2010, 02:00 AM
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#6
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Help with LW to 3DS conversion
Quote:
Originally Posted by matmos
I am looking for a conversion of davidkerin_3dmax_rmq-basestar.zip. I guess you know where to find it.
Help with the conversion would be highly appreciated.
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lightwave cannot use 3dmax files .. you going to need a 3d party converter for that. there are some that are free the last time I used them a few years ago. but some times there are dropped polygon or points.
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Formally Taranis
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"The world is my country, science my religion.”
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February 14th, 2010, 06:02 AM
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#7
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Shuttle Pilot
Join Date: Jan 2010
Location: Germany
Posts: 13
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Re: Help with LW to 3DS conversion
Quote:
Originally Posted by Taranis
lightwave cannot use 3dmax files .. you going to need a 3d party converter for that. there are some that are free the last time I used them a few years ago. but some times there are dropped polygon or points.
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Bummer: Wrong file name - I need a conversion of file "battlestar_galactica_remake_lw.rar".
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February 14th, 2010, 06:49 AM
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#8
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Help with LW to 3DS conversion
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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February 14th, 2010, 07:44 AM
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#9
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Help with LW to 3DS conversion
if thats the one you looking for there is another one over at scifi meshes . you have to join first and post a few times before you can download .
https://www.scifi-meshes.com/forums/d...hp?do=cat&id=1
in fact its the whole fleet more or less .. it low poly too made by Coxxon
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February 14th, 2010, 12:24 PM
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#10
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Shuttle Pilot
Join Date: Jan 2010
Location: Germany
Posts: 13
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Re: Help with LW to 3DS conversion
Thanks for your advice - I'll check it out.
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February 14th, 2010, 12:52 PM
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#11
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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Re: Help with LW to 3DS conversion
no problem ..
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February 20th, 2011, 01:13 PM
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#12
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Shuttle Pilot
Join Date: Feb 2011
Posts: 13
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Re: Help with LW to 3DS conversion
The best way to cross-convert between formats is Deep Exploration. The only thing it has problems with is MAX files. Anything else it can open in its own viewer, and from there you can export to basically any format you need.
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February 20th, 2011, 01:32 PM
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#13
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Formerly Warrior The Lone Wolf
| Owner: | | Colonial Fleets | | 3D Gladiators | | Former Webmaster: | | BattlestarGalactica.com | | RichardHatch.com | | GreatWarofMagellan.com | | Web Tech: | | LauretteSpang.com | | DirkBenedictCentral.com | | TombsofKobol.com |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094
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Re: Help with LW to 3DS conversion
I don't have problems with MAX files in Deep Exploration, as long as they aren't above Max 9 (and I do not mean Max 2009)
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LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
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February 20th, 2011, 07:32 PM
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#14
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Shuttle Pilot
Join Date: Feb 2011
Posts: 13
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Re: Help with LW to 3DS conversion
@Warrior: if you've had no problems, I'm envious. I have the current version of MAX but it seems like Deep Exploration picks and chooses which ones it will open. I know part of the problem is I have an older machine, but as you said, as long as it's earlier than a certain version it should be fine.
Must just be one of those things...
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February 20th, 2011, 08:31 PM
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#15
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Formerly Warrior The Lone Wolf
| Owner: | | Colonial Fleets | | 3D Gladiators | | Former Webmaster: | | BattlestarGalactica.com | | RichardHatch.com | | GreatWarofMagellan.com | | Web Tech: | | LauretteSpang.com | | DirkBenedictCentral.com | | TombsofKobol.com |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094
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Re: Help with LW to 3DS conversion
Is your Deep Exploration MAX plug-in for the latest version of Max?
That's why I specified which Max version I can use in Deep Exploration. The plug-in is for Max 9, and Max 9 is what I have.
If the Max file is Max 10, 2009, 2010, etc then I can't convert it, and won't even try.
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
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February 20th, 2011, 11:38 PM
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#16
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Warrior Ace
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528
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Re: Help with LW to 3DS conversion
I use deep exploration and max, and have always had some problems getting deep exploration and max to work together using the dcom thing. I usually export from max to OBJ,3ds or ASE then goto deepexploration to export that to LWO.
Going from LWO to max is easy. Use deep exploration to convert it to OBJ or 3ds then import that into max.
Thats how I do it at least.
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February 21st, 2011, 03:34 PM
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#17
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Formerly Warrior The Lone Wolf
| Owner: | | Colonial Fleets | | 3D Gladiators | | Former Webmaster: | | BattlestarGalactica.com | | RichardHatch.com | | GreatWarofMagellan.com | | Web Tech: | | LauretteSpang.com | | DirkBenedictCentral.com | | TombsofKobol.com |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094
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Re: Help with LW to 3DS conversion
Well... when you're having those problems, consider whether or not the Max version is correct, as well as the plug-in being correct.
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
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March 29th, 2011, 10:52 AM
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#18
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Shuttle Pilot
Join Date: Mar 2011
Posts: 78
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Re: Help with LW to 3DS conversion
I have found .obj to be the best when converting from another app to max.
same for poser. you can set the scaling on import so the figures are not the size of ants.
Also if you export the poser to .obj and the .mtl, if you copy all the textures to the same
folder as the .obj file, max will import the textures already in place.
I did some extensive workflow research some time ago for converting poser
figures to max and rigging them for animation.
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March 29th, 2011, 02:00 PM
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#19
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Formerly Warrior The Lone Wolf
| Owner: | | Colonial Fleets | | 3D Gladiators | | Former Webmaster: | | BattlestarGalactica.com | | RichardHatch.com | | GreatWarofMagellan.com | | Web Tech: | | LauretteSpang.com | | DirkBenedictCentral.com | | TombsofKobol.com |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094
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Re: Help with LW to 3DS conversion
OBJ format is the most universal file format, with .3ds coming in a distant second.
I remember back in the day when .dxf was pretty common too.
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
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