Go Back   Colonial Fleets > FAN CREATIVITY > Shattered Worlds > Colonial Fleets Fan Project
Notices

Reply

 
Thread Tools
Old March 1st, 2011, 02:20 AM   #31
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Colonial Fleets Battlestar Stats

that looks good mate..... I have no problem with that layout at all
in a short while I will build some rough areas and add that idea so I can
see the over all aspect..

everyday that passes this project gets better and better ... most of the work and idea have been done....
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old March 1st, 2011, 02:28 AM   #32
Punisher454
Warrior Ace
 
Punisher454's Avatar
 
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528

Default Re: Colonial Fleets Battlestar Stats

I think there may be enough room between the groups of launchtubes (4 each) for the some of the laser turrets. Depending on how big you want them to be.
__________________
"Friend? Oviners have no friends!"
Punisher454 is offline   Reply With Quote
Old March 1st, 2011, 02:32 AM   #33
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Colonial Fleets Battlestar Stats

Quote:
Originally Posted by Punisher454 View Post
I think there may be enough room between the groups of launchtubes (4 each) for the some of the laser turrets. Depending on how big you want them to be.
I am going to work out the scale of the turrets soon ...

I posted a image that shows a human figure in the frame
so I will see if I can duplicate that as see if I can work it
in.
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old March 1st, 2011, 03:35 AM   #34
peter noble
Strike Leader
 
peter noble's Avatar
 
Colonial Fan ForceCo-Founder
Colonial Fan Force
COMMAND INSIGNIACo-Owner
TombsofKobol.com

Join Date: Feb 2002
Location: Derby, England
Posts: 2,560

Default Re: Colonial Fleets Battlestar Stats

This is great.

The reasoning behind it seems to make sense and starting with the bays and making sense of them might be the hardest part, because apart from them and the other (few) sets we've seen the rest is undefined and leaves more for your imagination.
__________________
"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
peter noble is offline   Reply With Quote
Old March 1st, 2011, 07:36 AM   #35
CBSG4ever
Warrior Ace
 
CBSG4ever's Avatar
 
Join Date: Apr 2006
Location: In My Battlestar over San Diego waiting for everyone else...
Posts: 851

Default Re: Colonial Fleets Battlestar Stats

Quote:
Originally Posted by Punisher454 View Post
Its a really large change in elevation. The solution is already hinted at by the original film set. Behind each viper is an elevator, you can see the rollup doors behind each viper.
My version of the layout has the elevator shaft going down to the landing deck, and also up to the hanger level. The elevator has three stops, landing bay, launching bay and hanger deck.

And the studio set didnt have the launching bays "head on" they are all inclined towards the bow. The blueprints show this as does my launching bay model, which I'll do some CRUDE renderings of very soon.
Thanks for the input on this Punisher454.
I kinda thought the incline might be too much. I am aware of the angled launch tubes. Wasn't necessarily suggesting a "head-on" launch procedure. Like I said, it was a screwy idea I had with regards to the height difference for the landing phase. I have seen other renditions of the elevators being used to get vipers to the tubes. I do like the idea of that.
Thanks for the feedback and response.

BTW, I just viewed your landing bay/launch tube layouts. I like them a lot. Very functional and clean. They seem to fit together quite nicely.
Hadn't thought of the hanger deck above the landing deck. I always envisioned it below the landing deck, for some strange reason. Upon reflection, there doesn't seem to be a whole lot of room below it for a hanger deck. I like where you have it. Great work, Sir.
__________________
With Respects,

Steve

"You're gonna need a bigger boat..." Chief Brody - Jaws
"Kind of a bummer gettin' your butt kicked by a dead guy" - Col. T.C. McQueen, S:AaB-(Ray Butts)
"A kind word and a 2-by-4 is better than just a kind word" - Marcus Cole, Babylon 5
"WIVES...uh...aren't we getting a little ahead of ourselves?" Starbuck - Living Legend
"Every creature in the Universe is out to exterminate us and YOU want to hire a vocal group." Boomer - Saga of a Starworld

Last edited by CBSG4ever; March 1st, 2011 at 08:14 AM..
CBSG4ever is offline   Reply With Quote
Old March 1st, 2011, 08:02 AM   #36
Punisher454
Warrior Ace
 
Punisher454's Avatar
 
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528

Default Re: Colonial Fleets Battlestar Stats

The whole thing is hard to get your head around until you start to actually try fitting it all together.
With BSG there is always going to be a conflict between the miniatures and the live action sets. In fact, the miniatures dont agree with one another nor do the full size sets. The best we can do it try to minimize the conflicts.
__________________
"Friend? Oviners have no friends!"
Punisher454 is offline   Reply With Quote
Old March 1st, 2011, 08:38 AM   #37
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Colonial Fleets Battlestar Stats

Quote:
Originally Posted by Punisher454 View Post
With BSG there is always going to be a conflict between the miniatures and the live action sets. In fact, the miniatures dont agree with one another nor do the full size sets. The best we can do it try to minimize the conflicts.
Yes I think that is the best we can do.... we will try to keep things as close as we can and when it just won´t work we can all as a group team find a way.

if no way can be found

we can Vote on it... most votes win, the community decides
and we go with that as best we can

how is that..??

get others to look in here and share their ideas .....
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old March 1st, 2011, 09:12 AM   #38
peter noble
Strike Leader
 
peter noble's Avatar
 
Colonial Fan ForceCo-Founder
Colonial Fan Force
COMMAND INSIGNIACo-Owner
TombsofKobol.com

Join Date: Feb 2002
Location: Derby, England
Posts: 2,560

Default Re: Colonial Fleets Battlestar Stats

So what's the purpose of this bit?

__________________
"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
peter noble is offline   Reply With Quote
Old March 1st, 2011, 10:53 AM   #39
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Colonial Fleets Battlestar Stats

Quote:
Originally Posted by peter noble View Post
So what's the purpose of this bit?

I always thought some control room for landing craft.. but if I was going to put some laser cannons that where I would put them too....
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old March 1st, 2011, 10:59 AM   #40
peter noble
Strike Leader
 
peter noble's Avatar
 
Colonial Fan ForceCo-Founder
Colonial Fan Force
COMMAND INSIGNIACo-Owner
TombsofKobol.com

Join Date: Feb 2002
Location: Derby, England
Posts: 2,560

Default Re: Colonial Fleets Battlestar Stats

I though it miggtt be some sort of landing control room too.

Each pod has one, so the day-to-day running of the bays go on in these areas I think.
__________________
"Battlestar Galactica will never happen again the way that it was." – Laurette Spang
peter noble is offline   Reply With Quote
Old March 1st, 2011, 11:17 AM   #41
Punisher454
Warrior Ace
 
Punisher454's Avatar
 
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528

Default Re: Colonial Fleets Battlestar Stats

I've always thought it was related to landing bay flight operations. Like an air traffic control tower, or a better analogy could be the LSO on an aircraft carrier.

The landing bay interior model by Taranis has the overhead control room also, but I kinda think that one may be where the people that co-ordinate activities inside the landing bay work.
__________________
"Friend? Oviners have no friends!"
Punisher454 is offline   Reply With Quote
Old March 1st, 2011, 11:51 AM   #42
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Colonial Fleets Battlestar Stats

Quote:
Originally Posted by Punisher454 View Post
I've always thought it was related to landing bay flight operations. Like an air traffic control tower, or a better analogy could be the LSO on an aircraft carrier.

The landing bay interior model by Taranis has the overhead control room also, but I kinda think that one may be where the people that co-ordinate activities inside the landing bay work.
that's true on my old bay..... I will be working on a new one
and I will run a few design ideas for that to be relocated .. but not now...
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old March 1st, 2011, 06:33 PM   #43
Reaper
Warrior ACE!
 
Reaper's Avatar
 
Join Date: Nov 2007
Location: North NJ
Posts: 522

Default Re: Colonial Fleets Battlestar Stats

I'd say that's the LSO area, where you wold call the ball or be waved of if you're coming in wrong. I wouldn't put a aser there just cause we've seen too many raiders enter the bay and explode. A laser there would usually eliminate that.
__________________
Strike Captain Edan
Blackstar Squadron
https://blackstarsquad.proboards.com/index.cgi



Classic fan, and die hard!
Reaper is offline   Reply With Quote
Old March 2nd, 2011, 01:22 AM   #44
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Colonial Fleets Battlestar Stats

Quote:
Originally Posted by Reaper View Post
I'd say that's the LSO area, where you wold call the ball or be waved of if you're coming in wrong. I wouldn't put a aser there just cause we've seen too many raiders enter the bay and explode. A laser there would usually eliminate that.
LSO area works then

but its where I would put a laser

this is one of the areas I would like to look at. laser placement.

we could say if you will " that the lasers are there but when the Raider attacked Atlantia or the Galactica they had been
knocked out or firing at another attacking ship" ..

We can (the animators) film some action to that effect later.

I am starting on the smaller laser cannon today. I would see that version spread around the surface of a Battlestar.
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote
Old March 2nd, 2011, 02:26 AM   #45
Punisher454
Warrior Ace
 
Punisher454's Avatar
 
Join Date: Mar 2009
Location: Salem Oregon
Posts: 528

Default Re: Colonial Fleets Battlestar Stats

If all the lasers were always successful then the battle of Cimitar would not have been lost.
__________________
"Friend? Oviners have no friends!"
Punisher454 is offline   Reply With Quote
Old March 2nd, 2011, 03:49 AM   #46
Titon
Retired or am I?
 
Titon's Avatar
 


Special Effects Artist
Battlestar Galactica 2003
COMMAND INSIGNIACoFounder
Colonial Fleets

Join Date: Dec 2000
Location: Minnesota
Posts: 2,527

Default Re: Colonial Fleets Battlestar Stats

Quote:
Each pod has one, so the day-to-day running of the bays go on in these areas I think
You said......POD!

Oh the freakin horror!
__________________
www.colonialfleets.com
THE ART OF GALACTICA!
Titon is offline   Reply With Quote
Old March 2nd, 2011, 04:22 AM   #47
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,115

Default Re: Colonial Fleets Battlestar Stats

Quote:
Originally Posted by Titon View Post
You said......POD!

Oh the freakin horror!
I was waiting for someone to say something

I remember this from some years ago
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
NEWS: Colonial Newsletter - 03/16/2004 StarshipTrooper The Colonial Newsletter Archives 4 March 15th, 2004 11:27 PM
NEWS: Colonial Newsletter - 12/21/2003 StarshipTrooper The Colonial Newsletter Archives 9 March 12th, 2004 04:49 PM
NEWS: Colonial Newsletter - 11/12/2003 StarshipTrooper The Colonial Newsletter Archives 7 November 12th, 2003 09:16 PM
NEWS: Colonial Newsletter - 08/10/2003 StarshipTrooper The Colonial Newsletter Archives 6 August 10th, 2003 09:23 AM
NEWS: Colonial Newsletter - 03/04/2003 StarshipTrooper The Colonial Newsletter Archives 5 March 4th, 2003 07:31 AM




So sez our Muffit!!!

For fans of the Classic Battlestar Galactica series



COPYRIGHT
All times are GMT -7. The time now is 10:27 PM. Contact the Fleet - Colonial Fleets - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©2000-Present Colonial Fleets
The Colonial Fleets Forums are run by Battlestar Galactica fans, paid for by Battlestar Galactica fans, for the enjoyment of fellow Battlestar Galactica fans.



©2000-2008 Colonial Fleets