Space environment problem
Hi everybody,
After 8 years doing ligtwave I still have the same problem with space environments.
Does any body know how the hell the Nebulae environment from the new series has been done?
Over the years I tried with Hypervoxels (look good but there's no sense of "deep" space yet)
tried with textured environments and procedurals for the background, but keeps on showing the image too "flat" without sense of deep Z axis.
I started to think that may be is a mix of matte painting and 3d, could you please someone that has encountered with the same problem if this could be the big deal?
thank you. If any of you has this answer would be "god" to me.
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