My take on a battlestar
Hi all,
I've had this basic idea for a long time, a battlestar with 3 engines.
I wanted this to be in my first attempt at making an animation, it never
happened. I'm not taking all the credit for this, I started tinkering with David Kerins model a few years back. this is about the third go at this, the mesh got mangled a couple of times and had to start again.
It's getting a little big (for my pc) on the poly count (almost 2.5mil) and
have been looking at building another PC with more grunt to finish it
and start rendering scenes.
lots of bits and pieces to do to it yet, rearrange launch tubes, detail on the nose, add more turrets.
cheers.
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