Go Back   Colonial Fleets > FAN CREATIVITY > Shattered Worlds
Notices
Shattered Worlds Project forum for new FAN-based endeavours.
Share what you're doing here!

Reply

 
Thread Tools
Old November 13th, 2006, 12:14 PM   #1
Aries
Bad Email Address
 
Aries's Avatar
 
Join Date: Mar 2004
Location: The Netherlands
Posts: 43

Default [Battlestar Galactica game] Try my teaser/tech demo ...










ViperFighter


This is an engine test together with some vectorsteering and AI bound together as a teaser Demo.. and I hope this will atleast get someone enthousiastic...

Try it.. but first read the manual..


It's by no means a complete game but I hope I can convince you I can write a decent piece of code.... maybe some of you are willing to draw for me

have fun and tell me what you think
Aries is offline   Reply With Quote
Old November 13th, 2006, 05:41 PM   #2
scifiguy
Bad Email Address
 
scifiguy's Avatar
 
Join Date: Nov 2006
Posts: 41

Default Nicely done

i'm game
scifiguy is offline   Reply With Quote
Old November 14th, 2006, 07:21 AM   #3
ernie90125
Also Present
 
ernie90125's Avatar
 




SPECIAL ACHIEVEMENT AWARDOwner:
BattlestarFanFilms.com

Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,066

Default

I just downloaded and played the game.

A good start. But near impossible to control with the keyboard. I found it very hard to do anything with my Viper but spin round in circles and hope I ended up facing the right way. Maybe this should be described as a mouse only game at present?

I never managed to hit a single raider with a missile !

At the end give some sort of Game Over screen.

I didn't like how the game controls my speed. I don't think I was ever hit my Cylon fire, I just kept crashing into their ships. I didn't know when I would die, as there was not 'health meter' or whatever to show my status.

Personally I would prefer this to be a keyboard game, where I control my speed, can fire further, and raiders don't go so fast, and I can tell how far from death I am.

I hope these suggestions are worthwhile, I'm really looking forwards to seeing how this develops from Demo V0.1 to a stunning contribution to the fanbase.
ernie90125 is offline   Reply With Quote
Old November 14th, 2006, 07:27 AM   #4
Aries
Bad Email Address
 
Aries's Avatar
 
Join Date: Mar 2004
Location: The Netherlands
Posts: 43

Default

Ithe controlls are nog fine tuned yet, and the AI of the raiders is set to MAX since it's an engine test , to see if the aiming works..

I'm polishing the engine right now since a game should run "smooth"

BUT.. I need artists... there should be a LOT more in the game but without art I can't do much ..

Anyone can help..
When it's finished I'll put up a link here
Aries is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump




So sez our Muffit!!!

For fans of the Classic Battlestar Galactica series



COPYRIGHT
All times are GMT -7. The time now is 12:12 AM. Contact the Fleet - Colonial Fleets - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©2000-Present Colonial Fleets
The Colonial Fleets Forums are run by Battlestar Galactica fans, paid for by Battlestar Galactica fans, for the enjoyment of fellow Battlestar Galactica fans.



©2000-2008 Colonial Fleets