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April 9th, 2006, 03:29 PM
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#31
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Shuttle Pilot
Join Date: Apr 2006
Posts: 20
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Quote:
Originally Posted by Sept17th
Hmmm not bad, not Hollywood perfect but pretty dam good when did they do that?
My plan is to shoot a cockpit mock up in front of a green screen.
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This is not an official Callisto release, it's just something I threw together as an example. With more planning of the shot (lighting and camera angle etc.) you can come up with much better results.
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April 10th, 2006, 06:17 AM
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#32
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Also Present
| Owner: | | BattlestarFanFilms.com |
Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,066
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I was impressed to see this test sequence.
Although I still feel a cockpit mock-up will provide a more realistic sequence, and help the actors to get into it more...
hmmmmmmm.........interesting.....
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April 10th, 2006, 12:58 PM
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#33
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Formerly Warrior The Lone Wolf
| Owner: | | Colonial Fleets | | 3D Gladiators | | Former Webmaster: | | BattlestarGalactica.com | | RichardHatch.com | | GreatWarofMagellan.com | | Web Tech: | | LauretteSpang.com | | DirkBenedictCentral.com | | TombsofKobol.com |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094
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With that, it'd be pretty darn hard to do, given I wouldn't want to only do straight on shots
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
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April 10th, 2006, 02:27 PM
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#34
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Shuttle Pilot
Join Date: Apr 2006
Posts: 20
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Quote:
Originally Posted by Warrior
With that, it'd be pretty darn hard to do, given I wouldn't want to only do straight on shots
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This technique is not limited to static frontal shots. As I said in a previous post, with planning you can achieve much better results. You can definitely have a wide range of camera motion.
Remember that the sequence was only a rough example, the original footage was never shot with the intention of compositing and the render of the viper was very basic.
Don't think I am trying to put you off creating full sized props, I prefer real props and sets to CG. If you'd rather go that way I (along with many others) would be very pleased.
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June 9th, 2006, 01:05 AM
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#35
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Formerly Warrior The Lone Wolf
| Owner: | | Colonial Fleets | | 3D Gladiators | | Former Webmaster: | | BattlestarGalactica.com | | RichardHatch.com | | GreatWarofMagellan.com | | Web Tech: | | LauretteSpang.com | | DirkBenedictCentral.com | | TombsofKobol.com |
Join Date: Jun 2001
Location: In my Cobra v2
Posts: 5,094
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Here's the revamped "trailer" OWD put together of my animation shorts.
https://www.colonialfleets.com/animat...ds_Trailer.avi
33 MB, Divx required.
__________________
LoneWolf Grafix- Web Design and CGI
"If not for the original Battlestar Galactica series , then there would be no new show."
"If not for the original ST series, then there would be no ST movies, TNG, DS9, Voyager or 'Enterprise'."
"Legends never die... They just get new Captains."
"Respect the past. It brought you the present."
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June 26th, 2006, 07:03 PM
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#36
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Warrior
Join Date: May 2006
Posts: 240
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I think it was cool with the action in it of the Basestars and the combat between the Vipers and Cylon Raiders
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June 26th, 2006, 07:08 PM
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#37
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Also Present
| Owner: | | BattlestarFanFilms.com |
Join Date: Jan 2004
Location: Newcastle, UK
Posts: 2,066
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Any news on the final fanfilm's expected completion ?
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For fans of the Classic Battlestar Galactica series
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