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Old April 9th, 2006, 03:29 PM   #31
Clifford Hoeft
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Quote:
Originally Posted by Sept17th
Hmmm not bad, not Hollywood perfect but pretty dam good when did they do that?

My plan is to shoot a cockpit mock up in front of a green screen.
This is not an official Callisto release, it's just something I threw together as an example. With more planning of the shot (lighting and camera angle etc.) you can come up with much better results.
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Old April 10th, 2006, 06:17 AM   #32
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I was impressed to see this test sequence.

Although I still feel a cockpit mock-up will provide a more realistic sequence, and help the actors to get into it more...

hmmmmmmm.........interesting.....
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Old April 10th, 2006, 12:58 PM   #33
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With that, it'd be pretty darn hard to do, given I wouldn't want to only do straight on shots
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Old April 10th, 2006, 02:27 PM   #34
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Quote:
Originally Posted by Warrior
With that, it'd be pretty darn hard to do, given I wouldn't want to only do straight on shots
This technique is not limited to static frontal shots. As I said in a previous post, with planning you can achieve much better results. You can definitely have a wide range of camera motion.

Remember that the sequence was only a rough example, the original footage was never shot with the intention of compositing and the render of the viper was very basic.

Don't think I am trying to put you off creating full sized props, I prefer real props and sets to CG. If you'd rather go that way I (along with many others) would be very pleased.
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Old June 9th, 2006, 01:05 AM   #35
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Here's the revamped "trailer" OWD put together of my animation shorts.

https://www.colonialfleets.com/animat...ds_Trailer.avi

33 MB, Divx required.
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Old June 26th, 2006, 07:03 PM   #36
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I think it was cool with the action in it of the Basestars and the combat between the Vipers and Cylon Raiders
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Old June 26th, 2006, 07:08 PM   #37
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Any news on the final fanfilm's expected completion ?
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