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February 14th, 2005, 01:16 AM
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#1
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out there somewhere
| Former Admin (ret) | | Colonial Fleets | | BattlestarGalactica-Fleets.com | | Owner | | Ship Of Lights Forum |
Join Date: Aug 1999
Location: The Ship Of Lights
Posts: 5,517
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One small step....
Sorry I haven't inputed into this forum yet. I actually have been working on this.
Its a far cry from being done, but tranquility base, we have managed to output a mesh from my 3d program and into the webrowser. I'm not talking about a simple 2d picture either. I mean a full 3d model into the browser! And I was able to move around the model in space and walk around it. Or rather fly... I don't have a body in the browser ...yet.
I also applied bitmap textures on the model. Which worked pretty well. Though it seems bump maps aren't rendered.
Also the it looks like the main programing language we will use is one Muffit already knows. Javascript. And there are a few tutorials I see for multi user inputs.
Currently I am building a bride of the Galactica to import into the browser.
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February 14th, 2005, 01:41 AM
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#2
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On Vacation...
Join Date: Feb 2004
Location: BC Canada
Posts: 9,330
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Thomas this sounds like a lot of hard work and very exciting!!! ((((((((((Thomas))))))))
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February 14th, 2005, 06:04 AM
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#3
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Muff Daggy
| Owner: | | Colonial Fleets |
Join Date: May 2001
Location: Beaver Hollow, TN
Posts: 3,900
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Wow Thomas! Soooo coooool!! Hey! Is there a place on this server we can exchange your work in progress? I opened a new folder under the html root, called "wog_temp", if you want to use that. I can point a subdomain to an index.html file there if you like!
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February 14th, 2005, 08:00 AM
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#4
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out there somewhere
| Former Admin (ret) | | Colonial Fleets | | BattlestarGalactica-Fleets.com | | Owner | | Ship Of Lights Forum |
Join Date: Aug 1999
Location: The Ship Of Lights
Posts: 5,517
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Thanks muffit!
Why don't you create a subdomain with a more permanent name and include a WIP folder in it? That seems to make more sense.
Tom spent some time last night plotting out the galactica bride floorplans. Also worked out some kinks with his exporting of models. Now he can put a character into a scene and make it walk and move.
Though I don't know how to make it obey the user. I think that will be a muffit programming thing. But I can provide a character now, and it can have a list of predefined animation movements.
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February 14th, 2005, 08:19 AM
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#5
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Bad Email Address
Join Date: Apr 2001
Location: Vancouver, Wa USA
Posts: 1,874
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You guys are soooo coool!
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February 14th, 2005, 08:31 AM
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#6
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out there somewhere
| Former Admin (ret) | | Colonial Fleets | | BattlestarGalactica-Fleets.com | | Owner | | Ship Of Lights Forum |
Join Date: Aug 1999
Location: The Ship Of Lights
Posts: 5,517
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[post]wip01.jpg[/post]
this is my test. took a character that I got online, stuck him in a box I made with some textures on the wall and floor. He aims his gun and shoots. And you can move around him in 3d as he does it.
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February 14th, 2005, 01:47 PM
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#7
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Major
Join Date: Mar 2004
Location: Ireland
Posts: 5,115
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WOW WOWWWW!!!!!!!!! ITS GREAT, AHH FANTASTIC!! It is something to really look forward too.
__________________
Formally Taranis
My Blog
"The world is my country, science my religion.”
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February 14th, 2005, 02:34 PM
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#8
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Daggit Catcher
Join Date: Feb 2005
Location: Sheba's Six
Posts: 70
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The cool factor is present here
__________________
Maintain radio silence, until you land aboard the Battlestar Pegasus
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February 16th, 2005, 12:09 PM
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#9
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out there somewhere
| Former Admin (ret) | | Colonial Fleets | | BattlestarGalactica-Fleets.com | | Owner | | Ship Of Lights Forum |
Join Date: Aug 1999
Location: The Ship Of Lights
Posts: 5,517
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thanks for the support guys!
This s very crude start. Very very crude. But I was just learning. This is my first time making a head like this. And its rough and very low in poly count because it is part of the game. And well... its my first time. And I know I will have to do it again.
But its a start.
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February 16th, 2005, 12:18 PM
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#10
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Stablemaster, Livery Ship
| Fleet Modertor | | Colonial Fleets |
Join Date: Sep 2002
Location: Wandering Indiana
Posts: 5,101
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Woohoo! a start at Adama!
__________________
"We feel free when we escape – even if it be but from the frying pan to the fire." Mozzie on White Collar
"May have been the losing side. Still not convinced it was the wrong one." Malcolm Reynolds [/color]
"We don't dictate to countries, we liberate countries." Mitt Romney [/color]
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February 16th, 2005, 12:42 PM
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#11
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On Vacation...
Join Date: Feb 2004
Location: BC Canada
Posts: 9,330
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Thomas very cool!!
Thank you for sharing the steps with us it adds to the excitement!!
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February 18th, 2005, 12:46 AM
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#12
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Join Date: Dec 2004
Posts: 880
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Hey Thomas,
So, could you give me (us?) some info on your 3d world. Are the tests your running now based on what you think you'll be using for the actually site? And, what game is your character imported from? My point with the questions is, are you far enough along that you could point us in the direction of what to use to start building skins for the personalities?
I've never done it before. But if you have some specifics, I can start looking for some tutorials. Maybe even help out if I can.
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March 6th, 2005, 12:00 PM
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#13
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Bad Email Address
Join Date: Mar 2002
Location: Puerto Rico
Posts: 260
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Very cool, looking forward to see this.
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