Go Back   Colonial Fleets > FAN CREATIVITY > All About Models
Notices
All About Models Information on making models, real or CGI. Tutorials as well.
Requests and questions should be posted here.

Reply

 
Thread Tools
Old July 16th, 2013, 12:59 PM   #1
Thunderstruck
Warrior
 
Thunderstruck's Avatar
 
Join Date: Dec 2010
Location: Ohio-USA
Posts: 437

Default C4d Explosion/Fireworks Tutorial

Hello.

Since I made this tut I might as well post it here



There are many ways of doing and making an explosion. I know of very few lol.....

Here is one that will give you most of what you will basically need to create an array of explosions.
(Not counting Thinking Particles and Expresso) <<< Not real knowledgeable with TP's.

Requires use of Basic Emitters,Tracer Object,Cloner,Lights,Lens Flares and Hair material.
Pyroclusters can be added for smoke or flame and more effect.
Am Using C4d R13 Studio.




1. Emitter and Tracer


Under Simulate tab,add an emitter.Under Mograph tab,add tracer.Name emitter Explode


Image: Emitter Settings/Attributes/Parameters.
The emitter size must be small or you get a weird emission.IF it requires a larger emitter size then TP's I would use.




Now select the tracer Object, In the trace link box, drag n drop Explode emitter.
The tracer will trace vertices from the emitter.

Note: Make sure limit is from end.Amount is 4, and this you will need to key frame down in size over the life of the particle. It will shorten or lengthen the trace.Also check Reverse Sequence.

Image: Tracer Object Settings/Attributes/Parameters.





Next add Hair Material to the Tracer Object.Under Simulate,Hair Objects,Add Hair.
Place the Hair material onto the tracer object and delete the hair object.
Now you can adjust color and thickness in the material to suit. You will need to add the Hair Renderer in the
project settings, you can also add and exclude lights for the hair material here.Outside lights can really brighten the hair and may need excluded.

Image: Hair Color



Image: Project Settings Overall view.





2. Mograph Cloner

Create another emitter same as Explode. Name it Exploding.
Pretty much the same attributes as Explode,but you want to change the number of particles to at least 1000. You dont want the particles to be identical in emission. Or is some cases you might,depends.


Image: Exploding




Create a light. See Images for attributesYou will want to keyframe the light
intensity to coincide with the life of the explosion.This is one way you can make the
cloner lights brighten or dim over time.The light will also be only 2-3 units in size!

Lens flares are optional, but they can greatly improve the look.


Images: Light Attributes.




Now we add this light into a cloner.Under Mograph, select a cloner, then parent the light under the cloner object.Cloner set to Object,and in the object selection drag in Exploding emitter.



Image: Cloner Overview




I have added a lens flare light to center the explosion and give it a flash.



You can also add gravity from Simulate/Particles/Gravity. Set to box size or to suit.
Adding some well done Pyros could improve or alter.Also some friction in some cases.


Hope you Liked the tut, maybe gained something from it. I base this on stuff I have learned and figured out for myself.I am just a hobbyist at this....

See other tuts Jump Flash Effect > https://www.scifi-meshes.com/forums/s...p-Flash-Effect
Jet,Turbo,Flame,Exhaust> https://www.scifi-meshes.com/forums/s...utorial-C4d-3d



Best of Luck- Regards,

Randal R.
__________________
-ever get that feeling from a movie trailer you cant wait to see it-
that is what it does to me.



https://i1199.photobucket.com/albums/.../Viper-Sig.gif
So much to learn , so little time, and so many ideas with so little knowledge and so much to discover with so many things to try.
Thunderstruck is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Jet,Turbo,Light,Flame Exhausts Tutorial Thunderstruck All About Models 7 June 11th, 2014 11:36 PM
Tutorial: Build your own X-Wing in Lightwave starship All About Models 5 March 1st, 2013 02:54 AM
Doing KURV Studios Viper tutorial. G_Starkiller ART Work - In Progress 45 May 1st, 2010 12:18 PM




So sez our Muffit!!!

For fans of the Classic Battlestar Galactica series



COPYRIGHT
All times are GMT -7. The time now is 08:11 PM. Contact the Fleet - Colonial Fleets - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©2000-Present Colonial Fleets
The Colonial Fleets Forums are run by Battlestar Galactica fans, paid for by Battlestar Galactica fans, for the enjoyment of fellow Battlestar Galactica fans.



©2000-2008 Colonial Fleets